Le rôle du retour d’expérience dans la « gamification » des campagnes de crowdsourcing
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DOI: 10.3917/inno.pr2.0134
Note: View the original document on HAL open archive server: https://hal.science/hal-03709625
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References listed on IDEAS
- Thomas Leclercq & Wafa Hammedi & Ingrid Poncin, 2018. "The Boundaries of Gamification for Engaging Customers: Effects of Losing a Contest in Online Co-creation Communities," Post-Print hal-02115858, HAL.
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- Leclercq, Thomas & Hammedi, Wafa & Poncin, Ingrid, 2018. "The Boundaries of Gamification for Engaging Customers: Effects of Losing a Contest in Online Co-creation Communities," Journal of Interactive Marketing, Elsevier, vol. 44(C), pages 82-101.
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Keywords
Crowdsourcing; Feedback; Gamification; Dynamique compétitive; Idéation.;All these keywords.
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