Worlds of Affect: Virtual Geographies of Video Games
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DOI: 10.1068/a41284
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References listed on IDEAS
- Edward Castronova, 2001. "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier," CESifo Working Paper Series 618, CESifo.
- Jennifer Johns, 2006. "Video games production networks: value capture, power relations and embeddedness," Journal of Economic Geography, Oxford University Press, vol. 6(2), pages 151-180, April.
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- Tranter, Paul & Sharpe, Scott, 2012. "Disney-Pixar to the rescue: harnessing positive affect for enhancing children’s active mobility," Journal of Transport Geography, Elsevier, vol. 20(1), pages 34-40.
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