IDEAS home Printed from https://ideas.repec.org/a/pal/palcom/v10y2023i1d10.1057_s41599-023-02432-0.html
   My bibliography  Save this article

Use of serious games with older adults: systematic literature review

Author

Listed:
  • Bárbara-Mariana Gutiérrez-Pérez

    (University of Salamanca)

  • Antonio-Víctor Martín-García

    (University of Salamanca)

  • Alicia Murciano-Hueso

    (University of Salamanca)

  • Ana-Paula Oliveira Cardoso

    (CI&DEI, Polytechnic Institute of Viseu)

Abstract

The aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal, Synthesis, and Analysis (SALSA) was used, with screening by three independent reviewers and phrase searching and combining search terms. The results indicate a majority of studies with a quantitative approach conducted in the European context in which a total of 125 scales were identified for the assessment of different geriatric aspects related to domains for the improvement of physical health and functional quality, improvement of cognitive, psychological and mental health, and improvement of physical and cognitive functions from a combined approach.

Suggested Citation

  • Bárbara-Mariana Gutiérrez-Pérez & Antonio-Víctor Martín-García & Alicia Murciano-Hueso & Ana-Paula Oliveira Cardoso, 2023. "Use of serious games with older adults: systematic literature review," Palgrave Communications, Palgrave Macmillan, vol. 10(1), pages 1-17, December.
  • Handle: RePEc:pal:palcom:v:10:y:2023:i:1:d:10.1057_s41599-023-02432-0
    DOI: 10.1057/s41599-023-02432-0
    as

    Download full text from publisher

    File URL: http://link.springer.com/10.1057/s41599-023-02432-0
    File Function: Abstract
    Download Restriction: Access to full text is restricted to subscribers.

    File URL: https://libkey.io/10.1057/s41599-023-02432-0?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    As the access to this document is restricted, you may want to search for a different version of it.

    References listed on IDEAS

    as
    1. Iranzu Mugueta-Aguinaga & Begonya Garcia-Zapirain, 2019. "Frailty Level Monitoring and Analysis after a Pilot Six-Week Randomized Controlled Clinical Trial Using the FRED Exergame Including Biofeedback Supervision in an Elderly Day Care Centre," IJERPH, MDPI, vol. 16(5), pages 1-22, February.
    2. Maha Jahouh & Jerónimo J. González-Bernal & Josefa González-Santos & Diego Fernández-Lázaro & Raúl Soto-Cámara & Juan Mielgo-Ayuso, 2021. "Impact of an Intervention with Wii Video Games on the Autonomy of Activities of Daily Living and Psychological–Cognitive Components in the Institutionalized Elderly," IJERPH, MDPI, vol. 18(4), pages 1-14, February.
    3. Talaei-Khoei, Amir & Daniel, Jay, 2018. "How younger elderly realize usefulness of cognitive training video games to maintain their independent living," International Journal of Information Management, Elsevier, vol. 42(C), pages 1-12.
    4. Kochaphan Phirom & Teerawat Kamnardsiri & Somporn Sungkarat, 2020. "Beneficial Effects of Interactive Physical-Cognitive Game-Based Training on Fall Risk and Cognitive Performance of Older Adults," IJERPH, MDPI, vol. 17(17), pages 1-12, August.
    5. Iranzu Mugueta-Aguinaga & Begonya Garcia-Zapirain, 2017. "FRED: Exergame to Prevent Dependence and Functional Deterioration Associated with Ageing. A Pilot Three-Week Randomized Controlled Clinical Trial," IJERPH, MDPI, vol. 14(12), pages 1-18, November.
    6. Chenxi Zhao & Chenglei Zhao & Minmin Zhao & Lin Wang & Jiawei Guo & Longhai Zhang & Yunfeng Li & Yuliang Sun & Ling Zhang & Zheng’ao Li & Wenfei Zhu, 2022. "Effect of Exergame Training on Working Memory and Executive Function in Older Adults," Sustainability, MDPI, vol. 14(17), pages 1-11, August.
    7. Anna Brachman & Wojciech Marszałek & Anna Kamieniarz & Justyna Michalska & Michał Pawłowski & Anna Akbaş & Grzegorz Juras, 2021. "The Effects of Exergaming Training on Balance in Healthy Elderly Women—A Pilot Study," IJERPH, MDPI, vol. 18(4), pages 1-12, February.
    8. Claudio Henrique Meira Mascarenhas & José Ailton Oliveira Carneiro & Thaiza Teixeira Xavier Nobre & Ludmila Schettino & Claudineia Matos de Araujo & Luciana Araújo dos Reis & Marcos Henrique Fernandes, 2023. "Analysis of Plantar Tactile Sensitivity in Older Women after Conventional Proprioceptive Training and Exergame," IJERPH, MDPI, vol. 20(6), pages 1-11, March.
    9. João Mariano & Sibila Marques & Miguel R. Ramos & Filomena Gerardo & Cátia Lage da Cunha & Andrey Girenko & Jan Alexandersson & Bernard Stree & Michele Lamanna & Maurizio Lorenzatto & Louise Pierrel M, 2022. "Too old for technology? Stereotype threat and technology use by older adults," Behaviour and Information Technology, Taylor & Francis Journals, vol. 41(7), pages 1503-1514, May.
    10. Abby C. King & Diane K. King & Ann Banchoff & Smadar Solomonov & Ofir Ben Natan & Jenna Hua & Paul Gardiner & Lisa Goldman Rosas & Patricia Rodriguez Espinosa & Sandra J. Winter & Jylana Sheats & Debo, 2020. "Employing Participatory Citizen Science Methods to Promote Age-Friendly Environments Worldwide," IJERPH, MDPI, vol. 17(5), pages 1-30, February.
    11. Fernando L Vázquez & Patricia Otero & J Antonio García-Casal & Vanessa Blanco & Ángela J Torres & Manuel Arrojo, 2018. "Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis," PLOS ONE, Public Library of Science, vol. 13(12), pages 1-24, December.
    12. Xiaoxuan Li & Kavous Salehzadeh Niksirat & Shanshan Chen & Dongdong Weng & Sayan Sarcar & Xiangshi Ren, 2020. "The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults," Sustainability, MDPI, vol. 12(21), pages 1-14, November.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Ae-Ri Jung & Dasom Kim & Eun-A Park, 2021. "Cognitive Intervention Using Information and Communication Technology for Older Adults with Mild Cognitive Impairment: A Systematic Review and Meta-Analysis," IJERPH, MDPI, vol. 18(21), pages 1-18, November.
    2. Francisco Regalado & Cláudia Pedro Ortet & Liliana Vale Costa & Carlos Santos & Ana Isabel Veloso, 2023. "Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing," Media and Communication, Cogitatio Press, vol. 11(3), pages 88-100.
    3. Juan Mielgo-Ayuso & Diego Fernández-Lázaro, 2021. "Sarcopenia, Exercise and Quality of Life," IJERPH, MDPI, vol. 18(10), pages 1-4, May.
    4. Chunmei Zhang & Jun Yang, 2023. "Evaluation of the Quality of the Age-Friendly Environment in Liaoning Province," Sustainability, MDPI, vol. 15(22), pages 1-13, November.
    5. Puntarik Keawtep & Wanachaporn Wichayanrat & Sirinun Boripuntakul & Siriporn C. Chattipakorn & Somporn Sungkarat, 2022. "Cognitive Benefits of Physical Exercise, Physical–Cognitive Training, and Technology-Based Intervention in Obese Individuals with and without Postmenopausal Condition: A Narrative Review," IJERPH, MDPI, vol. 19(20), pages 1-15, October.
    6. Young Ko & Kyounga Lee, 2022. "Social Frailty and Health-Related Quality of Life in Community-Dwelling Older Adults," IJERPH, MDPI, vol. 19(9), pages 1-11, May.
    7. Longhai Zhang & Jiawei Guo & Jing Zhang & Ling Zhang & Yanbing Li & Shutong Yang & Wenfei Zhu & Fei Guo, 2023. "Interactive Cognitive Motor Training: A Promising Approach for Sustainable Improvement of Balance in Older Adults," Sustainability, MDPI, vol. 15(18), pages 1-15, September.
    8. Iranzu Mugueta-Aguinaga & Begonya Garcia-Zapirain, 2019. "Frailty Level Monitoring and Analysis after a Pilot Six-Week Randomized Controlled Clinical Trial Using the FRED Exergame Including Biofeedback Supervision in an Elderly Day Care Centre," IJERPH, MDPI, vol. 16(5), pages 1-22, February.
    9. Boyu Qiu & Yanrong Chen & Xu He & Ting Liu & Sixian Wang & Wei Zhang, 2021. "Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability," IJERPH, MDPI, vol. 18(13), pages 1-10, June.
    10. Arjan S. Walia & Abby C. King & Maria I. Campero & Dulce M. Garcia & Rebecca E. Lee & Astrid N. Zamora, 2024. "Exploring the Relationship between Built Environment Attributes and Physical Activity in Lower-Income Aging Adults: Preliminary Insights from a Multi-Level Trial," IJERPH, MDPI, vol. 21(5), pages 1-17, May.
    11. Elvira Maranesi & Elisa Casoni & Renato Baldoni & Ilaria Barboni & Nadia Rinaldi & Barbara Tramontana & Giulio Amabili & Marco Benadduci & Federico Barbarossa & Riccardo Luzi & Valentina Di Donna & Pi, 2022. "The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial," IJERPH, MDPI, vol. 19(22), pages 1-11, November.
    12. Abby C. King & Feyisayo A. Odunitan-Wayas & Moushumi Chaudhury & Maria Alejandra Rubio & Michael Baiocchi & Tracy Kolbe-Alexander & Felipe Montes & Ann Banchoff & Olga Lucia Sarmiento & Katarina Bälte, 2021. "Community-Based Approaches to Reducing Health Inequities and Fostering Environmental Justice through Global Youth-Engaged Citizen Science," IJERPH, MDPI, vol. 18(3), pages 1-29, January.
    13. Sophia Graham & Caroline Cao Zha & Abby C. King & Ann W. Banchoff & Clea Sarnquist & Michele Dauber & Michael Baiocchi, 2021. "A Novel Model for Generating Creative, Community-Responsive Interventions to Reduce Gender-Based Violence on College Campuses," IJERPH, MDPI, vol. 18(15), pages 1-18, July.
    14. Nicolas Aguilar-Farias & Francisca Roman Mella & Andrea Cortinez-O’Ryan & Jaime Carcamo-Oyarzun & Alvaro Cerda & Marcelo Toledo-Vargas & Sebastian Miranda-Marquez & Susana Cortes-Morales & Teresa Balb, 2022. "Redrawing Cities with Children and Adolescents: Development of a Framework and Opportunity Index for Wellbeing—The REDibuja Study Protocol," IJERPH, MDPI, vol. 19(9), pages 1-13, April.
    15. Ana-Isabel Corregidor-Sánchez & Antonio Segura-Fragoso & Juan-José Criado-Álvarez & Marta Rodríguez-Hernández & Alicia Mohedano-Moriano & Begoña Polonio-López, 2020. "Effectiveness of Virtual Reality Systems to Improve the Activities of Daily Life in Older People," IJERPH, MDPI, vol. 17(17), pages 1-24, August.
    16. Di Zhu & Yuchen Jing & Ruonan Huang & Yan Gao & Yue Liu & Zheng Zou & Wei Liu, 2022. "Designing a Mobile Application for Working Memory Training through Understanding the Psychological and Physiological Characteristics of Older Adults," Sustainability, MDPI, vol. 14(21), pages 1-18, October.
    17. Alexandre Monte Campelo & Larry Katz, 2020. "Older Adults’ Perceptions of the Usefulness of Technologies for Engaging in Physical Activity: Using Focus Groups to Explore Physical Literacy," IJERPH, MDPI, vol. 17(4), pages 1-14, February.
    18. Koivisto, Jonna & Hamari, Juho, 2019. "The rise of motivational information systems: A review of gamification research," International Journal of Information Management, Elsevier, vol. 45(C), pages 191-210.
    19. Jeroen Dikken & Rudy F.M. van den Hoven & Willeke H. van Staalduinen & Loes M.T. Hulsebosch-Janssen & Joost van Hoof, 2020. "How Older People Experience the Age-Friendliness of Their City: Development of the Age-Friendly Cities and Communities Questionnaire," IJERPH, MDPI, vol. 17(18), pages 1-24, September.
    20. Franziska Handrich & Sven Heidenreich & Tobias Kraemer, 2022. "Innovate or game over? Examining effects of product innovativeness on video game success," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(2), pages 987-1002, June.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:pal:palcom:v:10:y:2023:i:1:d:10.1057_s41599-023-02432-0. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sonal Shukla or Springer Nature Abstracting and Indexing (email available below). General contact details of provider: https://www.nature.com/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.