Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
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- Tina Beranič & Marjan Heričko, 2022. "The Impact of Serious Games in Economic and Business Education: A Case of ERP Business Simulation," Sustainability, MDPI, vol. 14(2), pages 1-17, January.
- Tina-Simone Neset & Lotta Andersson & Ola Uhrqvist & Carlo Navarra, 2020. "Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation," Sustainability, MDPI, vol. 12(5), pages 1-18, February.
- Marchand, André & Hennig-Thurau, Thorsten, 2013. "Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities," Journal of Interactive Marketing, Elsevier, vol. 27(3), pages 141-157.
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- Jesus GomezRomero-Borquez & J. Alberto Del Puerto-Flores & Carolina Del-Valle-Soto, 2023. "Mapping EEG Alpha Activity: Assessing Concentration Levels during Player Experience in Virtual Reality Video Games," Future Internet, MDPI, vol. 15(8), pages 1-14, August.
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Keywords
competences; video game; social media; Animal Crossing; learning;All these keywords.
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