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Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study

Author

Listed:
  • Arturo Fuentes-Cabrera

    (Department of Didactics and School Organization, University of Granada, 51001 Ceuta, Spain)

  • María Elena Parra-González

    (Department of Research Methods and Diagnosis in Education, University of Granada, 51001 Ceuta, Spain)

  • Jesús López-Belmonte

    (Department of Didactics and School Organization, University of Granada, 51001 Ceuta, Spain)

  • Adrián Segura-Robles

    (Department of Research Methods and Diagnosis in Education, University of Granada, 51001 Ceuta, Spain)

Abstract

Nowadays, different methodologies are booming in the field of education, and active gamification-based methodologies such as the Escape Room are an example of these methodologies, which is the base of this research. The purpose of this research is to analyze the effectiveness of the use of an Escape Room as an active methodology to learn mathematics. A quantitative research method was performed through an experimental design. Two study groups were set up. With the control group, a traditional training methodology was used, and with the experimental group, an innovative one was used through an Escape room experience. A total of 62 students of the 3rd level of Secondary Education from an educational center in Ceuta (Spain) participated. Results show how the experience developed through the escape room improved achievement, motivation and autonomy in a significant way. It has also reduced learning anxiety significantly. It is concluded that the use of the Escape room in Mathematics improves learning achievement, anxiety, motivation and autonomy, with gender being a variable to be taken into account, especially in motivation and autonomy. Therefore, the escape room has a greater potential than a traditional methodology in Mathematics.

Suggested Citation

  • Arturo Fuentes-Cabrera & María Elena Parra-González & Jesús López-Belmonte & Adrián Segura-Robles, 2020. "Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study," Mathematics, MDPI, vol. 8(9), pages 1-14, September.
  • Handle: RePEc:gam:jmathe:v:8:y:2020:i:9:p:1586-:d:413652
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    References listed on IDEAS

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    1. José-María Romero-Rodríguez & Inmaculada Aznar-Díaz & Francisco-Javier Hinojo-Lucena & María-Pilar Cáceres-Reche, 2020. "Models of good teaching practices for mobile learning in higher education," Palgrave Communications, Palgrave Macmillan, vol. 6(1), pages 1-7, December.
    2. María Elena Parra-González & Jesús López Belmonte & Adrián Segura-Robles & Arturo Fuentes Cabrera, 2020. "Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification," Sustainability, MDPI, vol. 12(2), pages 1-11, January.
    3. Santiago Pozo Sánchez & Jesús López-Belmonte & Antonio-José Moreno-Guerrero & José María Sola Reche & Arturo Fuentes Cabrera, 2020. "Effect of Bring-Your-Own-Device Program on Flipped Learning in Higher Education Students," Sustainability, MDPI, vol. 12(9), pages 1-11, May.
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    Cited by:

    1. Silvia Natividad Moral-Sánchez & M.ª Teresa Sánchez-Compaña & Isabel Romero, 2022. "Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education," Mathematics, MDPI, vol. 10(18), pages 1-38, September.
    2. Tatjana Sidekerskienė & Robertas Damaševičius, 2023. "Out-of-the-Box Learning: Digital Escape Rooms as a Metaphor for Breaking Down Barriers in STEM Education," Sustainability, MDPI, vol. 15(9), pages 1-33, April.
    3. Jose Antonio Prieto-Saborit & David Méndez-Alonso & Ana Fernández-Viciana & Laxmi J. Dixit Dixit & Paloma Nistal-Hernández, 2022. "Implementation of Cooperative Learning and Its Relationship with Prior Training of Teachers, Performance and Equity in Mathematics: A Longitudinal Study," Sustainability, MDPI, vol. 14(23), pages 1-10, December.
    4. José Carlos Piñero Charlo & Rocío Noriega Bustelo & María del Carmen Canto López & María Teresa Costado Dios, 2022. "Influence of the Algorithmization Process on the Mathematical Competence: A Case Study of Trainee Teachers Assessing ABN- and CBC-Instructed Schoolchildren by Gamification," Mathematics, MDPI, vol. 10(16), pages 1-21, August.
    5. Dk Nurul Najiah Pg Abu Bakar & Masitah Shahrill & Yusuf F. Zakariya, 2023. "Digital Escape Game and Students’ Learning Outcomes in Mathematics: Experience From Brunei," SAGE Open, , vol. 13(4), pages 21582440231, December.

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