Digital Escape Game and Students’ Learning Outcomes in Mathematics: Experience From Brunei
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DOI: 10.1177/21582440231216838
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References listed on IDEAS
- Agoritsa Makri & Dimitrios Vlachopoulos & Richard A. Martina, 2021. "Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review," Sustainability, MDPI, vol. 13(8), pages 1-29, April.
- Arturo Fuentes-Cabrera & María Elena Parra-González & Jesús López-Belmonte & Adrián Segura-Robles, 2020. "Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study," Mathematics, MDPI, vol. 8(9), pages 1-14, September.
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Keywords
digital escape game; indices; students’ performance; secondary school mathematics; game-based learning;All these keywords.
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