IDEAS home Printed from https://ideas.repec.org/a/gam/jftint/v11y2019i3p67-d211996.html
   My bibliography  Save this article

Gamification vs. Privacy: Identifying and Analysing the Major Concerns

Author

Listed:
  • Aikaterini-Georgia Mavroeidi

    (Privacy Engineering and Social Informatics Laboratory, Department of Cultural Technology and Communication, University of the Aegean, 81100 Lesvos, Greece)

  • Angeliki Kitsiou

    (Privacy Engineering and Social Informatics Laboratory, Department of Cultural Technology and Communication, University of the Aegean, 81100 Lesvos, Greece)

  • Christos Kalloniatis

    (Privacy Engineering and Social Informatics Laboratory, Department of Cultural Technology and Communication, University of the Aegean, 81100 Lesvos, Greece)

  • Stefanos Gritzalis

    (Information and Communication Systems Security Laboratory, Department of Information and Communications Systems Engineering, University of the Aegean, 83100 Samos, Greece)

Abstract

Gamification, the use of game design elements in applications that are not games, has been developed to provide attractive environments and maintain user interest in several domains. In domains such as education, marketing and health, where gamification techniques are applied, user engagement in applications has increased. In these applications the protection of users’ privacy is an important aspect to consider, due to the applications obtaining a record of the personal information of their users. Thus, the purpose of this paper is to identify if applications where gamification is applied do respect users’ privacy. For the accomplishment of this aim, two main steps have been implemented. Since the main principle of gamification is the existence of game elements, the first step was to identify the set of game elements recorded in the literature that are commonly applied in various applications. Afterwards, an examination of the relationship between these elements and privacy requirements was implemented in order to identify which elements conflict with the privacy requirements leading to potential privacy violations and which elements do not. Α conceptual model according to the results of this examination was designed, which presents how elements conflict with requirements. Based on the results, there are indeed game elements which can lead to privacy violations. The results of this work provide valuable guidance to software developers, especially during the design stages of gamified applications since it helps them to consider the protection of users’ privacy in parallel from the early stages of the application development onwards.

Suggested Citation

  • Aikaterini-Georgia Mavroeidi & Angeliki Kitsiou & Christos Kalloniatis & Stefanos Gritzalis, 2019. "Gamification vs. Privacy: Identifying and Analysing the Major Concerns," Future Internet, MDPI, vol. 11(3), pages 1-17, March.
  • Handle: RePEc:gam:jftint:v:11:y:2019:i:3:p:67-:d:211996
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/1999-5903/11/3/67/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/1999-5903/11/3/67/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Rajagopal, 2014. "The Human Factors," Palgrave Macmillan Books, in: Architecting Enterprise, chapter 9, pages 225-249, Palgrave Macmillan.
    2. N. Serdar Sever & Goknil Nur Sever & Salar Kuhzady, 2015. "The Evaluation of Potentials of Gamification in Tourism Marketing Communication," International Journal of Academic Research in Business and Social Sciences, Human Resource Management Academic Research Society, International Journal of Academic Research in Business and Social Sciences, vol. 5(10), pages 188-202, October.
    3. Feifei Xu & Jessika Weber & Dimitrios Buhalis, 2013. "Gamification in Tourism," Springer Books, in: Zheng Xiang & Iis Tussyadiah (ed.), Information and Communication Technologies in Tourism 2014, edition 127, pages 525-537, Springer.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Donafeby Widyani, 2021. "Gamification as a marketing strategy for Garuda Indonesia loyalty program," International Journal of Research in Business and Social Science (2147-4478), Center for the Strategic Studies in Business and Finance, vol. 10(7), pages 418-422, October.
    2. Chao Zhang & Pieter van Gorp & Maxine Derksen & Raoul Nuijten & Wijnand A. IJsselsteijn & Alberto Zanutto & Fabio Melillo & Roberto Pratola, 2021. "Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study," IJERPH, MDPI, vol. 18(6), pages 1-17, March.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Changsok Yoo & Shinhye Kwon & Hyunsoo Na & Byenghee Chang, 2017. "Factors Affecting the Adoption of Gamified Smart Tourism Applications: An Integrative Approach," Sustainability, MDPI, vol. 9(12), pages 1-21, November.
    2. Rahman, Shaikh Moksadur, 2020. "Relationship between Job Satisfaction and Turnover Intention: Evidence from Bangladesh," Asian Business Review, Asian Business Consortium, vol. 10(2), pages 99-108.
    3. Naveena Prakasam & Louisa Huxtable-Thomas, 2021. "Reddit: Affordances as an Enabler for Shifting Loyalties," Information Systems Frontiers, Springer, vol. 23(3), pages 723-751, June.
    4. Valeriy Makarov & Albert Bakhtizin, 2014. "The Estimation Of The Regions’ Efficiency Of The Russian Federation Including The Intellectual Capital, The Characteristics Of Readiness For Innovation, Level Of Well-Being, And Quality Of Life," Economy of region, Centre for Economic Security, Institute of Economics of Ural Branch of Russian Academy of Sciences, vol. 1(4), pages 9-30.
    5. Kristine Edgar Danielyan & Samvel Grigoriy Chailyan, 2019. "Delineation of Effectors Impact on The Human Brain Derived Phosphoribosylpyrophosphate Synthetase-1 Activity," Biomedical Journal of Scientific & Technical Research, Biomedical Research Network+, LLC, vol. 24(1), pages 17918-17926, December.
    6. Chuan Wang & Yupeng Liu & Wen Hou & Chao Yu & Guorong Wang & Yuyan Zheng, 2021. "Reliability and availability modeling of Subsea Autonomous High Integrity Pressure Protection System with partial stroke test by Dynamic Bayesian," Journal of Risk and Reliability, , vol. 235(2), pages 268-281, April.
    7. Sana Sadiq & Khadija Anasse & Najib Slimani, 2022. "The impact of mobile phones on high school students: connecting the research dots," Technium Social Sciences Journal, Technium Science, vol. 30(1), pages 252-270, April.
    8. Jascha-Alexander Koch & Michael Siering, 2019. "The recipe of successful crowdfunding campaigns," Electronic Markets, Springer;IIM University of St. Gallen, vol. 29(4), pages 661-679, December.
    9. Martins, José & Costa, Catarina & Oliveira, Tiago & Gonçalves, Ramiro & Branco, Frederico, 2019. "How smartphone advertising influences consumers' purchase intention," Journal of Business Research, Elsevier, vol. 94(C), pages 378-387.
    10. Wu, Bing & Yip, Tsz Leung & Yan, Xinping & Guedes Soares, C., 2022. "Review of techniques and challenges of human and organizational factors analysis in maritime transportation," Reliability Engineering and System Safety, Elsevier, vol. 219(C).
    11. Zarei, Esmaeil & Khan, Faisal & Abbassi, Rouzbeh, 2021. "Importance of human reliability in process operation: A critical analysis," Reliability Engineering and System Safety, Elsevier, vol. 211(C).
    12. Bilgihan, Anil & Barreda, Albert & Okumus, Fevzi & Nusair, Khaldoon, 2016. "Consumer perception of knowledge-sharing in travel-related Online Social Networks," Tourism Management, Elsevier, vol. 52(C), pages 287-296.
    13. Géraldine Boué & Enda Cummins & Sandrine Guillou & Jean‐Philippe Antignac & Bruno Le Bizec & Jeanne‐Marie Membré, 2017. "Development and Application of a Probabilistic Risk–Benefit Assessment Model for Infant Feeding Integrating Microbiological, Nutritional, and Chemical Components," Risk Analysis, John Wiley & Sons, vol. 37(12), pages 2360-2388, December.
    14. Leila Tavakoli & Hamed Zamani & Falk Scholer & William Bruce Croft & Mark Sanderson, 2022. "Analyzing clarification in asynchronous information‐seeking conversations," Journal of the Association for Information Science & Technology, Association for Information Science & Technology, vol. 73(3), pages 449-471, March.
    15. Chiara Francalanci & Ajaz Hussain, 2016. "Discovering social influencers with network visualization: evidence from the tourism domain," Information Technology & Tourism, Springer, vol. 16(1), pages 103-125, March.
    16. Lutz, Christoph & Newlands, Gemma, 2018. "Consumer segmentation within the sharing economy: The case of Airbnb," Journal of Business Research, Elsevier, vol. 88(C), pages 187-196.
    17. van Weeghel, H.J.E. & Bos, A.P. & Jansen, M.H. & Ursinus, W.W. & Groot Koerkamp, P.W.G., 2021. "Good animal welfare by design: An approach to incorporate animal capacities in engineering design," Agricultural Systems, Elsevier, vol. 191(C).
    18. Cocoradă, Elena & Maican, Cătălin Ioan & Cazan, Ana-Maria & Maican, Maria Anca, 2018. "Assessing the smartphone addiction risk and its associations with personality traits among adolescents," Children and Youth Services Review, Elsevier, vol. 93(C), pages 345-354.
    19. Óscar Chiva-Bartoll & Honorato Morente-Oria & Francisco Tomás González-Fernández & Pedro Jesús Ruiz-Montero, 2020. "Anxiety and Bodily Pain in Older Women Participants in a Physical Education Program. A Multiple Moderated Mediation Analysis," Sustainability, MDPI, vol. 12(10), pages 1-12, May.
    20. George Momanyi & Maureen Adoyo & Eunice Mwangi & Dennis Mokua, 2017. "Strengthening Strategic Reward Framework in Health Systems: A Survey of Narok County, Kenya," Global Journal of Health Science, Canadian Center of Science and Education, vol. 9(1), pages 181-181, January.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jftint:v:11:y:2019:i:3:p:67-:d:211996. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.