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Factors affecting the adoption and use of AVR technology in higher and tertiary education

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  • Matsika, Cyncia
  • Zhou, Munyaradzi

Abstract

The research study assesses the factors that determine the adoption of Augmented and Virtual Reality (AVR) technology in Higher and Tertiary Education. In spite of the well-established potential benefits of AVR technology in education, it appears that most Higher and Tertiary Institutions have not holistically adopted it as a method of teaching and learning. Thus, it is important to investigate the reasons why AVR has not been adopted. Inductive qualitative research was conducted virtually with the aid of a questionnaire instrument. The Technology Acceptance Model (TAM) was used to establish the determinants for the adoption of AVR Technology. The research study found out that the main reasons for the lack of adoption of AVR technology were due to the lack of coordinating policies; lack of enabling infrastructures; perceived complexity of the use of AVR technology and a lack of a framework that guides the holistic as well as homogenous adoption of AVR technology in Higher and Tertiary Education. The research concluded that an AVR technology was necessary and should factor in the barriers to adoption. The study recommends inter-professional working of key players such as the Ministry of Higher Education (in endorsing an AVR technology model), the lecturers (using and encouraging AVR technology), and the students (active participation and use of AVR technology to learn). Prior to this study, the aspect of inter-professional working as a solution to the adoption and use of AVR in Higher and Tertiary Education had not been explored. However, more still needs to be done within Virtual Training and the development of an AVR model for teaching and learning.

Suggested Citation

  • Matsika, Cyncia & Zhou, Munyaradzi, 2021. "Factors affecting the adoption and use of AVR technology in higher and tertiary education," Technology in Society, Elsevier, vol. 67(C).
  • Handle: RePEc:eee:teinso:v:67:y:2021:i:c:s0160791x2100169x
    DOI: 10.1016/j.techsoc.2021.101694
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    2. Restuning Widiasih & Maria Komariah & Iqbal Pramukti & Raini Diah Susanti & Habsyah Saparidah Agustina & Hidayat Arifin & Yulia Kurniawati & Katherine Nelson, 2022. "VNursLab 3D Simulator: A Web-Based Nursing Skills Simulation of Knowledge of Nursing Skill, Satisfaction, and Self-Confidence among Nursing Students," Sustainability, MDPI, vol. 14(9), pages 1-11, April.
    3. Camilleri, Mark Anthony & Camilleri, Adriana Caterina, 2022. "Remote learning via video conferencing technologies: Implications for research and practice," Technology in Society, Elsevier, vol. 68(C).
    4. Muhammad Hasan Rehman & Muhammad Shahbaz & Rana Muhammad Amir & Hafiz Ali Raza & Ayesha Kanwel, 2021. "Stakeholders' Perceptions regarding the use of Hologram for Educational Purposes in District Toba Tek Singh, Pakistan," Journal of Social Sciences Advancement, Science Impact Publishers, vol. 2(3), pages 92-96.
    5. Schiopu, Andreea Fortuna & Hornoiu, Remus Ion & Padurean, Ana Mihaela & Nica, Ana-Maria, 2022. "Constrained and virtually traveling? Exploring the effect of travel constraints on intention to use virtual reality in tourism," Technology in Society, Elsevier, vol. 71(C).
    6. Yoon, Sungjoon & Oh, Jongchul, 2022. "A theory-based approach to the usability of augmented reality technology: A cost-benefit perspective," Technology in Society, Elsevier, vol. 68(C).
    7. Ronaghi, Marzieh & Ronaghi, Mohammad Hossein, 2021. "Investigating the impact of economic, political, and social factors on augmented reality technology acceptance in agriculture (livestock farming) sector in a developing country," Technology in Society, Elsevier, vol. 67(C).
    8. Zhao, Yong, 2022. "Teaching traditional Yao dance in the digital environment: Forms of managing subcultural forms of cultural capital in the practice of local creative industries," Technology in Society, Elsevier, vol. 69(C).
    9. Sheltar Marambi & Plaxedes Makoni & Rosemary Guvhu, 2024. "A Framework for the Implementation of Virtual Reality (VR) in the Higher and Tertiary Education Sector in Zimbabwe," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 8(8), pages 94-110, August.

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