Advocating recycling and encouraging environmentally friendly habits through gamification: An empirical investigation
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DOI: 10.1016/j.techsoc.2021.101621
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Cited by:
- Tsai, Pei-Hsuan & Kao, Ya-Ling & Tang, Jia-Wei, 2023. "Key factors influencing mass willingness to use CESPs under green concept: ECOCO smart recyclers as a case study," Technological Forecasting and Social Change, Elsevier, vol. 195(C).
- Almourad, Mohamed Basel & Alrobai, Amen & Skinner, Tiffany & Hussain, Mohammed & Ali, Raian, 2021. "Digital wellbeing tools through users lens," Technology in Society, Elsevier, vol. 67(C).
- Elnadi, Moustafa & Troise, Ciro & Jones, Paul & Gheith, Mohamed Hani, 2024. "Exploring post-usage behaviour in app-based ride-sourcing services: Evidence from Egypt," Technological Forecasting and Social Change, Elsevier, vol. 207(C).
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Keywords
Circular economy; Environmentally friendly; Cognitive-affective model; Expectation-confirmation model; Gamification; Culture; Behavioral intentions;All these keywords.
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