Business simulation games with and without supervision: An analysis based on the TAM model
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DOI: 10.1016/j.jbusres.2015.10.046
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Cited by:
- Newbery, Robert & Lean, Jonathan & Moizer, Jonathan & Haddoud, Mohamed, 2018. "Entrepreneurial identity formation during the initial entrepreneurial experience: The influence of simulation feedback and existing identity," Journal of Business Research, Elsevier, vol. 85(C), pages 51-59.
- Andreea-Ionela Puiu & Rodica Ianole-Călin & Elena Druică, 2023. "Exploring the Consumer Acceptance of Nano Clothing Using a PLS-SEM Analysis," Stats, MDPI, vol. 6(4), pages 1-19, October.
- Salman Zulfiqar & Hamad A. Al-reshidi & Moteeb A. Al Moteri & Hafiz Muhammad Basit Feroz & Noraffandy Yahya & Waleed Mugahed Al-Rahmi, 2021. "Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-19," Sustainability, MDPI, vol. 13(4), pages 1-27, February.
- Sarmiento Suárez, Jaime Enrique & Ramírez Montañez, Julio César & Villamizar León, Maryory Patricia & Arenas Fajardo, Reinaldo & Huguet Borén, Llorenç, 2023. "Determinantes en el uso de simuladores de negocios: caso Company Game," Revista Tendencias, Universidad de Narino, vol. 24(2), pages 28-59, July.
- Allal-Chérif, Oihab & Lombardo, Evelyne & Jaotombo, Franck, 2022. "Serious games for managers: Creating cognitive, financial, technological, social, and emotional value in in-service training," Journal of Business Research, Elsevier, vol. 146(C), pages 166-175.
- Ya-Cing Jhan & Pin Luarn & Hong-Wen Lin, 2022. "Individual Differences in Digital Game-Based Supply Chains Management Learning: Evidence from Higher Vocational Education in Taiwan," Sustainability, MDPI, vol. 14(8), pages 1-22, April.
- Buil, Isabel & Catalán, Sara & Martínez, Eva, 2020. "Understanding applicants’ reactions to gamified recruitment," Journal of Business Research, Elsevier, vol. 110(C), pages 41-50.
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Keywords
TAM; Innovation; Learning management; Business games;All these keywords.
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