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Some Notes and Comments on the Efficient use of Information in Repeated Games with Poisson Signals

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  • Osório, António (António Miguel)

Abstract

In the present paper we characterize the optimal use of Poisson signals to establish incentives in the "bad" and "good" news models of Abreu et al. [1]. In the former, for small time intervals the signals' quality is high and we observe a "selective" use of information; otherwise there is a "mass" use. In the latter, for small time intervals the signals' quality is low and we observe a "fine" use of information; otherwise there is a "non-selective" use. JEL: C73, D82, D86. KEYWORDS: Repeated Games, Frequent Monitoring, Public Monitoring, Infor- mation Characteristics.

Suggested Citation

  • Osório, António (António Miguel), 2015. "Some Notes and Comments on the Efficient use of Information in Repeated Games with Poisson Signals," Working Papers 2072/249233, Universitat Rovira i Virgili, Department of Economics.
  • Handle: RePEc:urv:wpaper:2072/249233
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    References listed on IDEAS

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    1. Fudenberg, Drew & Ishii, Yuhta & Kominers, Scott Duke, 2014. "Delayed-response strategies in repeated games with observation lags," Journal of Economic Theory, Elsevier, vol. 150(C), pages 487-514.
    2. Yuliy Sannikov & Andrzej Skrzypacz, 2007. "Impossibility of Collusion under Imperfect Monitoring with Flexible Production," American Economic Review, American Economic Association, vol. 97(5), pages 1794-1823, December.
    3. Yuliy Sannikov, 2007. "Games with Imperfectly Observable Actions in Continuous Time," Econometrica, Econometric Society, vol. 75(5), pages 1285-1329, September.
    4. Eduardo Faingold & Yuliy Sannikov, 2011. "Reputation in Continuous‐Time Games," Econometrica, Econometric Society, vol. 79(3), pages 773-876, May.
    5. Fudenberg, Drew & Olszewski, Wojciech, 2011. "Repeated games with asynchronous monitoring of an imperfect signal," Games and Economic Behavior, Elsevier, vol. 72(1), pages 86-99, May.
    6. Drew Fudenberg & David K. Levine, 2008. "Continuous time limits of repeated games with imperfect public monitoring," World Scientific Book Chapters, in: Drew Fudenberg & David K Levine (ed.), A Long-Run Collaboration On Long-Run Games, chapter 17, pages 369-388, World Scientific Publishing Co. Pte. Ltd..
    7. Osório António M., 2012. "A Folk Theorem for Games when Frequent Monitoring Decreases Noise," The B.E. Journal of Theoretical Economics, De Gruyter, vol. 12(1), pages 1-27, April.
    8. Michihiro Kandori, 1992. "The Use of Information in Repeated Games with Imperfect Monitoring," The Review of Economic Studies, Review of Economic Studies Ltd, vol. 59(3), pages 581-593.
    9. Kamada, Yuichiro & Kominers, Scott Duke, 2010. "Information can wreck cooperation: A counterpoint to Kandori (1992)," Economics Letters, Elsevier, vol. 107(2), pages 112-114, May.
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    Cited by:

    1. Osório, António (António Miguel), 2017. "Brownian Signals: Information Quality, Quantity and Timing in Repeated Games," Working Papers 2072/290761, Universitat Rovira i Virgili, Department of Economics.

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    More about this item

    Keywords

    Teoria de jocs; Informació; Teoria de la; Contractes -- Aspectes econòmics; 33 - Economia;
    All these keywords.

    JEL classification:

    • C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
    • D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information; Mechanism Design
    • D86 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Economics of Contract Law

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