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Brownian Signals: Information Quality, Quantity and Timing in Repeated Games

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  • António Osório

    (Universität Rovira i Virgili and CREIP)

Abstract

This paper examines different Brownian information structures over varying time intervals. We focus on the non-limit case, and on the trade-offs between information quality and quantity when making a decision whether to cooperate or defect in a prisoners’ dilemma game. In the best-case scenario, the information quality gains are strong enough so that agents can substitute information quantity with information quality. In the second best-case scenario, the information quality gains are weak and must be compensated for with additional information quantity. In this case, information quality improves but not quickly enough to dispense with the use of information quantity. For sufficiently large time intervals, information degrades and monitoring becomes mostly based on information quantity. The results depend crucially on the particular information structure and on the rate at which information quality improves or decays with respect to the discounting incentives.

Suggested Citation

  • António Osório, 2018. "Brownian Signals: Information Quality, Quantity and Timing in Repeated Games," Computational Economics, Springer;Society for Computational Economics, vol. 52(2), pages 387-404, August.
  • Handle: RePEc:kap:compec:v:52:y:2018:i:2:d:10.1007_s10614-017-9685-5
    DOI: 10.1007/s10614-017-9685-5
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    References listed on IDEAS

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    Cited by:

    1. Zeng, Weijun & Ai, Hongfeng & Zhao, Man, 2019. "Asymmetrical expectations of future interaction and cooperation in the iterated prisoner's dilemma game," Applied Mathematics and Computation, Elsevier, vol. 359(C), pages 148-164.

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    More about this item

    Keywords

    Repeated games; Frequent monitoring; Information quantity; Information quality;
    All these keywords.

    JEL classification:

    • C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
    • D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information; Mechanism Design
    • D86 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Economics of Contract Law

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