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Basic Framework for Games with Quantum-like Players

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  • Ariane Lambert-Mogiliansky

    (PSE - Paris-Jourdan Sciences Economiques - ENS-PSL - École normale supérieure - Paris - PSL - Université Paris Sciences et Lettres - INRA - Institut National de la Recherche Agronomique - EHESS - École des hautes études en sciences sociales - ENPC - École des Ponts ParisTech - CNRS - Centre National de la Recherche Scientifique, PSE - Paris School of Economics - UP1 - Université Paris 1 Panthéon-Sorbonne - ENS-PSL - École normale supérieure - Paris - PSL - Université Paris Sciences et Lettres - EHESS - École des hautes études en sciences sociales - ENPC - École des Ponts ParisTech - CNRS - Centre National de la Recherche Scientifique - INRAE - Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement)

  • Ismael Martinez-Martinez

    (DICE - Düsseldorf Institute for Competition Economics - Heinrich Heine Universität Düsseldorf = Heinrich Heine University [Düsseldorf])

Abstract

We develop a framework for the analysis of strategic interactions under the constructive preference perspective à la Kahneman and Tversky formalized in the Type Indeterminacy model. The players are modeled as systems subject to measurements and characterized by quantum-like uncertain preferences. The decision nodes are modeled as, possibly non-commuting, operators that measure preferences modulo strategic reasoning. We define a Hilbert space of types spanned by the players' eigentypes representing their potential preferences in different situations. We focus on pure strategy TI games of maximal information where all uncertainty stems from the intrinsic indeterminacy of preferences. We show that preferences evolve in a non-deterministic manner with actions along the play: they are endogenous to the interaction. We propose the notion of cashing-on-the-go to compute a player's utility, and the Type Indeterminate Nash Equilibrium as a solution concept relying on best-replies at the level of the eigentypes. We illustrate an example exhibiting the phenomenon of the manipulation of rivals' preferences.

Suggested Citation

  • Ariane Lambert-Mogiliansky & Ismael Martinez-Martinez, 2014. "Basic Framework for Games with Quantum-like Players," PSE Working Papers hal-01095472, HAL.
  • Handle: RePEc:hal:psewpa:hal-01095472
    Note: View the original document on HAL open archive server: https://pjse.hal.science/hal-01095472
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    References listed on IDEAS

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    1. Ferreira J. -L. & Gilboa I. & Maschler M., 1995. "Credible Equilibria in Games with Utilities Changing during the Play," Games and Economic Behavior, Elsevier, vol. 10(2), pages 284-317, August.
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    3. Ariane Lambert-Mogiliansky & Jerome Busemeyer, 2012. "Quantum Type Indeterminacy in Dynamic Decision-Making: Self-Control through Identity Management," Games, MDPI, vol. 3(2), pages 1-22, May.
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    6. Ariane Lambert-Mogiliansky & Jérôme Busemeyer, 2012. "Quantum Type Indeterminacy in Dynamic Decision-Making: Self-Control through Identity Management," PSE-Ecole d'économie de Paris (Postprint) hal-00813259, HAL.
    7. Pierfrancesco La Mura, 2003. "Correlated Equilibria of Classical Strategic Games with Quantum Signals," Game Theory and Information 0309001, University Library of Munich, Germany.
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    More about this item

    Keywords

    Type Indeterminacy; Superposition of preferences; Actions as projections; Hilbert space of types; Cashing-on-the-go; Type Indeterminate Nash Equilibrium;
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