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TI-games I: An exploration of Type Indeterminacy in strategic decision-making

Author

Listed:
  • Jerry Busemeyer

    (Indiana University - Indiana University [Bloomington] - Indiana University System)

  • Ariane Lambert-Mogiliansky

    (PSE - Paris School of Economics - UP1 - Université Paris 1 Panthéon-Sorbonne - ENS-PSL - École normale supérieure - Paris - PSL - Université Paris Sciences et Lettres - EHESS - École des hautes études en sciences sociales - ENPC - École des Ponts ParisTech - CNRS - Centre National de la Recherche Scientifique - INRAE - Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement, PJSE - Paris-Jourdan Sciences Economiques - ENS-PSL - École normale supérieure - Paris - PSL - Université Paris Sciences et Lettres - EHESS - École des hautes études en sciences sociales - ENPC - École des Ponts ParisTech - CNRS - Centre National de la Recherche Scientifique)

Abstract

The Type Indeterminacy model is a theoretical framework that formalizes the constructive preference perspective suggested by Kahneman and Tversky. In this paper we explore an extention of the TI-model from simple to strategic decision-making. A 2X2 game is investigated. We first show that in a one-shot simultaneaous move setting the TI-model is equivalent to a standard incomplete information model. We then let the game be preceded by a cheap-talk promise exchange game. We show in an example that in the TI-model the promise stage can have impact on next following behavior when the standard classical model predicts no impact whatsoever. The TI approach differs from other behavioral approaches in identifying the source of the effect of cheap-talk promises in the intrinsic indeterminacy of the players' type.

Suggested Citation

  • Jerry Busemeyer & Ariane Lambert-Mogiliansky, 2009. "TI-games I: An exploration of Type Indeterminacy in strategic decision-making," Working Papers halshs-00566780, HAL.
  • Handle: RePEc:hal:wpaper:halshs-00566780
    Note: View the original document on HAL open archive server: https://shs.hal.science/halshs-00566780
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    References listed on IDEAS

    as
    1. David K. Levine & Drew Fudenberg, 2006. "A Dual-Self Model of Impulse Control," American Economic Review, American Economic Association, vol. 96(5), pages 1449-1476, December.
    2. Danilov, V.I. & Lambert-Mogiliansky, A., 2008. "Measurable systems and behavioral sciences," Mathematical Social Sciences, Elsevier, vol. 55(3), pages 315-340, May.
    3. Pierfrancesco La Mura, 2003. "Correlated Equilibria of Classical Strategic Games with Quantum Signals," Papers quant-ph/0309033, arXiv.org.
    4. Jérôme Busemeyer & Ariane Lambert-Mogiliansky & Ephraim Suyat, 2008. "Distinguishing Quantum and Markov models of human decision-making," PSE-Ecole d'économie de Paris (Postprint) halshs-00754766, HAL.
    5. Drew Fudenberg & Jean Tirole, 1991. "Game Theory," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262061414, April.
    6. Ariane Lambert Mogiliansky & Shmuel Zamir & Herve Zwirn, 2003. "Type Indeterminacy: A Model of the KT(Kahneman-Tversky)-man," Discussion Paper Series dp343, The Federmann Center for the Study of Rationality, the Hebrew University, Jerusalem.
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    Cited by:

    1. Ariane Lambert-Mogiliansky & Jerome Busemeyer, 2012. "Quantum Type Indeterminacy in Dynamic Decision-Making: Self-Control through Identity Management," Games, MDPI, vol. 3(2), pages 1-22, May.

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