Game-swinging on Twitch: an affordances perspective
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DOI: 10.1007/s12525-022-00574-8
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Cited by:
- Rainer Alt, 2022. "Electronic Markets on platform culture," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(3), pages 1019-1031, September.
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More about this item
Keywords
Twitch; Live-streaming; Game-swinging; Polymedia; Affordances;All these keywords.
JEL classification:
- O33 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Technological Change: Choices and Consequences; Diffusion Processes
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