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Gambling engagement mechanisms in Twitch live streaming

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  • Brett Abarbanel
  • Mark R. Johnson

Abstract

This paper examines the ongoing gamblification of engagement mechanisms on the live streaming website Twitch.tv (Twitch). Twitch is the market-leading platform for live broadcast of digital games and digital gambling, with two million content creators reaching around one hundred and fifty million viewers per month. Streamers use a variety of monetization techniques to encourage fan engagement while generating revenue: this includes incorporating chance-based elements and unpredictable rewards, part of the ongoing broader convergence of gambling and gaming products. The primary research objective for this study is to investigate the chance-based mechanics in these stream interaction and engagement services, how they work, and how these mechanics fit within elements of traditional legal definitions of gambling: consideration, chance, and prize. Understanding how game spectators engage with streamers helps establish a foundation for understanding how emerging forms of media engagement fit within a policy landscape that might not be designed for technology-driven gambling and gaming consumption. The themes that emerge here have important implications for streamers who monetize, stream extension developers who operate in spaces where certain game mechanics may fall into gambling or other consumer protection oversight, and regulatory authorities who maintain that oversight.

Suggested Citation

  • Brett Abarbanel & Mark R. Johnson, 2020. "Gambling engagement mechanisms in Twitch live streaming," International Gambling Studies, Taylor & Francis Journals, vol. 20(3), pages 393-413, September.
  • Handle: RePEc:taf:intgms:v:20:y:2020:i:3:p:393-413
    DOI: 10.1080/14459795.2020.1766097
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    Cited by:

    1. Chagas, B.T. & Jesus, D. & Palma-dos-Reis, A., 2024. "Blockchain's value proposition for online gambling: The operators' perspective," Technological Forecasting and Social Change, Elsevier, vol. 200(C).
    2. E. Mitchell Church & Ravi Thambusamy, 2022. "Game-swinging on Twitch: an affordances perspective," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(3), pages 1677-1689, September.
    3. Luis Javier Cabeza-Ramírez & Fernando J. Fuentes-García & Guzmán A. Muñoz-Fernandez, 2021. "Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends," IJERPH, MDPI, vol. 18(6), pages 1-27, March.
    4. Andrés Navarro & Francisco J. Tapiador, 2023. "Twitch as a privileged locus to analyze young people’s attitudes in the climate change debate: a quantitative analysis," Palgrave Communications, Palgrave Macmillan, vol. 10(1), pages 1-13, December.

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