IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v54y2023i5p489-507.html
   My bibliography  Save this article

Communication Challenges in Social Board Games

Author

Listed:
  • Michael Crabb
  • Michael Heron

Abstract

Background Discussion-based communication scenarios are present in many aspects of life. These can range from conversations with friends in a social setting to formal consultation processes and focus groups used by industry and government. However, reliance on speech does not easily permit the fair and equitable involvement of people who face communication-based accessibility challenges. Aim This work aimed to understand the communication challenges present within social board games, how these challenges arise, and participants’ perceptions of the difficulties these challenges may cause. Method We conducted four social gameplay sessions to understand what parts of discussion may cause communication challenges and what techniques are commonplace in overcoming these. Results Our results highlight how group facilitation and conversation pacing are essential in promoting accessibility within discussion-type situations. Our analysis identified four themes that focused on speech and delivery, access strategies, viewing and position, balance of power, and awareness of others. Conclusions Communication within board game scenarios is a complex area that creates several intersectional accessibility challenges. These challenges can impact how group communication is facilitated, how pacing and delivery relate to overall group understanding, and how an awareness of accessibility is critical in developing inclusive environments.

Suggested Citation

  • Michael Crabb & Michael Heron, 2023. "Communication Challenges in Social Board Games," Simulation & Gaming, , vol. 54(5), pages 489-507, October.
  • Handle: RePEc:sae:simgam:v:54:y:2023:i:5:p:489-507
    DOI: 10.1177/10468781231183908
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/10468781231183908
    Download Restriction: no

    File URL: https://libkey.io/10.1177/10468781231183908?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. David H. Reiley & Michael B. Urbancic & Mark Walker, 2008. "Stripped-Down Poker: A Classroom Game with Signaling and Bluffing," The Journal of Economic Education, Taylor & Francis Journals, vol. 39(4), pages 323-341, September.
    2. Joseph A. Allen & Tammy Beck & Cliff W. Scott & Steven G. Rogelberg, 2014. "Understanding workplace meetings," Management Research Review, Emerald Group Publishing Limited, vol. 37(9), pages 791-814, August.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Shahreena Daud & Zarinah Abu Yazid & Norraeffa Md Taib & Mohd Zailani Othman & Idris Osman, 2024. "Evaluating the Impact of Usability Components on User Satisfaction in Educational Board Games using the MEEGA+ Framework," Information Management and Business Review, AMH International, vol. 16(2), pages 195-206.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Chun-Miin (Jimmy) Chen, 2020. "Introduction to Probability: Bison Hold’em Poker Game," INFORMS Transactions on Education, INFORMS, vol. 20(3), pages 154-164, May.
    2. Don J. Webber & Andrew Mearman, 2012. "Students’ perceptions of economics: identifying demand for further study," Applied Economics, Taylor & Francis Journals, vol. 44(9), pages 1121-1132, March.
    3. Martín Iñaki Loriente & Juan Cruz Diez, 2023. "Perfect Bayesian Equilibrium in Kuhn Poker," Young Researchers Working Papers 10, Universidad de San Andres, Departamento de Economia, revised Oct 2023.
    4. Amel Ben Abdesslem & Julien Picault, 2023. "Bounty Hunters Can Teach Microeconomics: Illustrations from Netflix's Cowboy Bebop," Eastern Economic Journal, Palgrave Macmillan;Eastern Economic Association, vol. 49(3), pages 349-367, June.
    5. Ben Abdesslem, Amel & Picault, Julien, 2023. "Using Netflix Original Series to teach economics: A diversity and inclusion approach," International Review of Economics Education, Elsevier, vol. 44(C).

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:54:y:2023:i:5:p:489-507. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.