Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same
Author
Abstract
Suggested Citation
DOI: 10.1287/isre.2016.0630
Download full text from publisher
References listed on IDEAS
- Radhika Santhanam & Sharath Sasidharan & Jane Webster, 2008. "Using Self-Regulatory Learning to Enhance E-Learning-Based Information Technology Training," Information Systems Research, INFORMS, vol. 19(1), pages 26-47, March.
- Barbara L. Marcolin & Deborah R. Compeau & Malcolm C. Munro & Sid L. Huff, 2000. "Assessing User Competence: Conceptualization and Measurement," Information Systems Research, INFORMS, vol. 11(1), pages 37-60, March.
- Richard D. Johnson & George M. Marakas, 2000. "Research Report: The Role of Behavioral Modeling in Computer Skills Acquisition: Toward Refinement of the Model," Information Systems Research, INFORMS, vol. 11(4), pages 402-417, December.
- Kyung Hwan Baik, 2004. "Two-Player Asymmetric Contests with Ratio-Form Contest Success Functions," Economic Inquiry, Western Economic Association International, vol. 42(4), pages 679-689, October.
- Mun Y. Yi & Fred D. Davis, 2003. "Developing and Validating an Observational Learning Model of Computer Software Training and Skill Acquisition," Information Systems Research, INFORMS, vol. 14(2), pages 146-169, June.
- Radhika Santhanam & Maung K. Sein, 1994. "Improving End-User Proficiency: Effects of Conceptual Training and Nature of Interaction," Information Systems Research, INFORMS, vol. 5(4), pages 378-399, December.
- Saurabh Gupta & Robert Bostrom, 2013. "Research Note ---An Investigation of the Appropriation of Technology-Mediated Training Methods Incorporating Enactive and Collaborative Learning," Information Systems Research, INFORMS, vol. 24(2), pages 454-469, June.
- Maryam Alavi & Dorothy E. Leidner, 2001. "Research Commentary: Technology-Mediated Learning—A Call for Greater Depth and Breadth of Research," Information Systems Research, INFORMS, vol. 12(1), pages 1-10, March.
- Ajay Kalra & Mengze Shi, 2001. "Designing Optimal Sales Contests: A Theoretical Perspective," Marketing Science, INFORMS, vol. 20(2), pages 170-193, December.
Citations
Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
Cited by:
- Muhammad Zia Hydari & Idris Adjerid & Aaron D. Striegel, 2023.
"Health Wearables, Gamification, and Healthful Activity,"
Management Science, INFORMS, vol. 69(7), pages 3920-3938, July.
- Muhammad Zia Hydari & Idris Adjerid & Aaron D. Striegel, 2023. "Health Wearables, Gamification, and Healthful Activity," Papers 2301.02767, arXiv.org.
- Cheng-Ji Lai, 2024. "Enhancing multimodal output in CLIL education: the impact of VR games on fourth-grade students’ English poster designs and presentations in Taiwan," Palgrave Communications, Palgrave Macmillan, vol. 11(1), pages 1-15, December.
- Le Wang & Paul Benjamin Lowry & Xin (Robert) Luo & Han Li, 2023. "Moving Consumers from Free to Fee in Platform-Based Markets: An Empirical Study of Multiplayer Online Battle Arena Games," Information Systems Research, INFORMS, vol. 34(1), pages 275-296, March.
- Schöbel, Sofia & Janson, Andreas & Jahn, Katharina & Kordyaka, Bastian & Turetken, Ozgur & Djafarova, Naza & Saqr, Mohammad & Wu, Dezhi & Söllner, Matthias & Adam, Martin & Heiberg Gad, Povl & Wesselo, 2020. "A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel," Publications of Darmstadt Technical University, Institute for Business Studies (BWL) 119170, Darmstadt Technical University, Department of Business Administration, Economics and Law, Institute for Business Studies (BWL).
- Koivisto, Jonna & Hamari, Juho, 2019. "The rise of motivational information systems: A review of gamification research," International Journal of Information Management, Elsevier, vol. 45(C), pages 191-210.
- Xiaolun Wang & Xinlin Yao, 2020. "Fueling Pro-Environmental Behaviors with Gamification Design: Identifying Key Elements in Ant Forest with the Kano Model," Sustainability, MDPI, vol. 12(6), pages 1-17, March.
- Yi-Jen (Ian) Ho & Siyuan Liu & Lei Wang, 2023. "Fun Shopping: A Randomized Field Experiment on Gamification," Information Systems Research, INFORMS, vol. 34(2), pages 766-785, June.
- Höllig, Christoph E. & Tumasjan, Andranik & Welpe, Isabell M., 2020. "Individualizing gamified systems: The role of trait competitiveness and leaderboard design," Journal of Business Research, Elsevier, vol. 106(C), pages 288-303.
- Ni Huang & Jiayin Zhang & Gordon Burtch & Xitong Li & Peiyu Chen, 2021. "Combating Procrastination on Massive Online Open Courses via Optimal Calls to Action," Information Systems Research, INFORMS, vol. 32(2), pages 301-317, June.
- Li, Mingwei & Lu, Man & Akram, Umair & Cheng, Shaoen, 2024. "Understanding how customer social capital accumulation in brand communities: A gamification affordance perspective," Journal of Retailing and Consumer Services, Elsevier, vol. 78(C).
- Liu, Xiaodi & Zhou, Zengze & Yuen, Kum Fai & Wang, Xueqin, 2024. "Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective," Journal of Retailing and Consumer Services, Elsevier, vol. 79(C).
- Behnaz Bojd & Xiaolong Song & Yong Tan & Xiangbin Yan, 2022. "Gamified Challenges in Online Weight-Loss Communities," Information Systems Research, INFORMS, vol. 33(2), pages 718-736, June.
- Behl, Abhishek & Jayawardena, Nirma & Pereira, Vijay & Islam, Nazrul & Giudice, Manlio Del & Choudrie, Jyoti, 2022. "Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda," Technological Forecasting and Social Change, Elsevier, vol. 176(C).
- Chen, Xiaomeng & Forman, Christopher & Kummer, Michael E., 2021. "Chat more and contribute better: An empirical study of a knowledge-sharing community," ZEW Discussion Papers 21-061, ZEW - Leibniz Centre for European Economic Research.
- Alvin Chung Man Leung & Radhika Santhanam & Ron Chi-Wai Kwok & Wei Thoo Yue, 2023. "Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment," Information Systems Research, INFORMS, vol. 34(1), pages 27-49, March.
- Juin-Ming Tsai & Shiu-Wan Hung & Guan-Ting Lin, 2022. "Continued usage of smart wearable devices (SWDs): cross-level analysis of gamification and network externality," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(3), pages 1661-1676, September.
Most related items
These are the items that most often cite the same works as this one and are cited by the same works as this one.- Radhika Santhanam & Sharath Sasidharan & Jane Webster, 2008. "Using Self-Regulatory Learning to Enhance E-Learning-Based Information Technology Training," Information Systems Research, INFORMS, vol. 19(1), pages 26-47, March.
- Alvin Chung Man Leung & Radhika Santhanam & Ron Chi-Wai Kwok & Wei Thoo Yue, 2023. "Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment," Information Systems Research, INFORMS, vol. 34(1), pages 27-49, March.
- Saurabh Gupta & Robert Bostrom, 2013. "Research Note ---An Investigation of the Appropriation of Technology-Mediated Training Methods Incorporating Enactive and Collaborative Learning," Information Systems Research, INFORMS, vol. 24(2), pages 454-469, June.
- Mun Y. Yi & Fred D. Davis, 2003. "Developing and Validating an Observational Learning Model of Computer Software Training and Skill Acquisition," Information Systems Research, INFORMS, vol. 14(2), pages 146-169, June.
- Jyoti Choudrie & Efpraxia Zamani & Chike Obuekwe, 2022. "Bridging the Digital Divide in Ethnic Minority Older Adults: an Organisational Qualitative Study," Information Systems Frontiers, Springer, vol. 24(4), pages 1355-1375, August.
- Nagesh N. Murthy & Goutam N. Challagalla & Leslie H. Vincent & Tasadduq A. Shervani, 2008. "The Impact of Simulation Training on Call Center Agent Performance: A Field-Based Investigation," Management Science, INFORMS, vol. 54(2), pages 384-399, February.
- Robert Ridlon & Jiwoong Shin, 2013. "Favoring the Winner or Loser in Repeated Contests," Marketing Science, INFORMS, vol. 32(5), pages 768-785, September.
- Weiling Ke & Lele Kang & Chuan-Hoo Tan & Chih-Hung Peng, 2021. "User Competence with Enterprise Systems: The Effects of Work Environment Factors," Information Systems Research, INFORMS, vol. 32(3), pages 860-875, September.
- Prasad, Acklesh & Heales, Jon, 2010. "On IT and business value in developing countries: A complementarities-based approach," International Journal of Accounting Information Systems, Elsevier, vol. 11(4), pages 314-335.
- Ni Huang & Lingli Wang & Yili Hong & Lihui Lin & Xunhua Guo & Guoqing Chen, 2024. "When the Clock Strikes: A Multimethod Investigation of On-the-Hour Effects in Online Learning," Information Systems Research, INFORMS, vol. 35(2), pages 766-782, June.
- Xuan Yang & Xiao Li & Daning Hu & Harry Jiannan Wang, 2021. "Differential impacts of social influence on initial and sustained participation in open source software projects," Journal of the Association for Information Science & Technology, Association for Information Science & Technology, vol. 72(9), pages 1133-1147, September.
- Kyung Hwan Baik, 2007. "Equilibrium Contingent Compensation in Contests with Delegation," Southern Economic Journal, John Wiley & Sons, vol. 73(4), pages 986-1002, April.
- James W. Bono, 2008. "Sales contests, promotion decisions and heterogeneous risk," Managerial and Decision Economics, John Wiley & Sons, Ltd., vol. 29(4), pages 371-382.
- Kyung Hwan Baik & Jong Hwa Lee, 2013. "Endogenous Timing In Contests With Delegation," Economic Inquiry, Western Economic Association International, vol. 51(4), pages 2044-2055, October.
- Flavio Boccia & Pasquale Sarnacchiaro, 2018. "The Impact of Corporate Social Responsibility on Consumer Preference: A Structural Equation Analysis," Corporate Social Responsibility and Environmental Management, John Wiley & Sons, vol. 25(2), pages 151-163, March.
- Xiaotie Deng & Yotam Gafni & Ron Lavi & Tao Lin & Hongyi Ling, 2021. "From Monopoly to Competition: Optimal Contests Prevail," Papers 2107.13363, arXiv.org.
- Ravula, Prashanth & Bhatnagar, Amit & Ghose, Sanjoy, 2020. "Antecedents and consequences of cross-effects: An empirical analysis of omni-coupons," International Journal of Research in Marketing, Elsevier, vol. 37(2), pages 405-420.
- Li, You & Li, Xiaolin & Cai, Jiali, 2021. "How attachment affects user stickiness on live streaming platforms: A socio-technical approach perspective," Journal of Retailing and Consumer Services, Elsevier, vol. 60(C).
- Verhagen, Tibert & Meents, Selmar, 2007. "A Framework for Developing Semantic Differentials in IS research: Assessing the Meaning of Electronic Marketplace Quality (EMQ)," Serie Research Memoranda 0016, VU University Amsterdam, Faculty of Economics, Business Administration and Econometrics.
- Häfner, Samuel, 2017.
"A tug-of-war team contest,"
Games and Economic Behavior, Elsevier, vol. 104(C), pages 372-391.
- Häfner, Samuel, 2015. "A Tug of War Team Contest," Working papers 2015/04, Faculty of Business and Economics - University of Basel.
More about this item
Keywords
gamification; laboratory experiment; social cognitive theory; technology-mediated learning; competition; flow;All these keywords.
Statistics
Access and download statisticsCorrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:inm:orisre:v:27:y:2016:i:2:p:453-465. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Chris Asher (email available below). General contact details of provider: https://edirc.repec.org/data/inforea.html .
Please note that corrections may take a couple of weeks to filter through the various RePEc services.