A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel
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References listed on IDEAS
- Radhika Santhanam & De Liu & Wei-Cheng Milton Shen, 2016. "Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same," Information Systems Research, INFORMS, vol. 27(2), pages 453-465, June.
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