A Low-Cost Gamified Urban Planning Methodology Enhanced with Co-Creation and Participatory Approaches
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- Giorgio Caprari & Giordana Castelli & Marco Montuori & Marialucia Camardelli & Roberto Malvezzi, 2022. "Digital Twin for Urban Planning in the Green Deal Era: A State of the Art and Future Perspectives," Sustainability, MDPI, vol. 14(10), pages 1-16, May.
- Ehab Shahat & Chang T. Hyun & Chunho Yeom, 2021. "City Digital Twin Potentials: A Review and Research Agenda," Sustainability, MDPI, vol. 13(6), pages 1-20, March.
- Mario Wolf & Heinrich Söbke & Florian Wehking, 2020. "Mixed Reality Media-Enabled Public Participation in Urban Planning," Progress in IS, in: Timothy Jung & M. Claudia tom Dieck & Philipp A. Rauschnabel (ed.), Augmented Reality and Virtual Reality, pages 125-138, Springer.
- Cristina Ampatzidou & Katharina Gugerell & Teodora Constantinescu & Oswald Devisch & Martina Jauschneg & Martin Berger, 2018. "All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance," Urban Planning, Cogitatio Press, vol. 3(1), pages 34-46.
- Fabian Dembski & Uwe Wössner & Mike Letzgus & Michael Ruddat & Claudia Yamu, 2020. "Urban Digital Twins for Smart Cities and Citizens: The Case Study of Herrenberg, Germany," Sustainability, MDPI, vol. 12(6), pages 1-17, March.
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- Cecilia Avila-Garzon & Jorge Bacca-Acosta, 2024. "Thirty Years of Research and Methodologies in Value Co-Creation and Co-Design," Sustainability, MDPI, vol. 16(6), pages 1-28, March.
- Xinyuan Lu & Fangfang Ren & Xuelin Wang & Hua Meng, 2024. "How Gamified Interactions Drive Users’ Green Value Co-Creation Behaviors: An Empirical Study from China," Sustainability, MDPI, vol. 16(9), pages 1-21, April.
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Keywords
digital twin; urban planning; nature-based solution; gaming tools; game engines; free and open source; co-creation; co-evaluation;All these keywords.
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