All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance
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DOI: 10.17645/up.v3i1.1261
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References listed on IDEAS
- Justus Uitermark & Jan Willem Duyvendak, 2008. "Citizen Participation in a Mediated Age: Neighbourhood Governance in The Netherlands," International Journal of Urban and Regional Research, Wiley Blackwell, vol. 32(1), pages 114-134, March.
- David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.
- Greg Brown & Sean Yeong Wei Chin, 2013. "Assessing the Effectiveness of Public Participation in Neighbourhood Planning," Planning Practice & Research, Taylor & Francis Journals, vol. 28(5), pages 563-588, October.
- Oswald Devisch & Alenka Poplin & Simona Sofronie, 2016. "The Gamification of Civic Participation: Two Experiments in Improving the Skills of Citizens to Reflect Collectively on Spatial Issues," Journal of Urban Technology, Taylor & Francis Journals, vol. 23(2), pages 81-102, April.
- Reinout Kleinhans & Maarten Van Ham & Jennifer Evans-Cowley, 2015. "Using Social Media and Mobile Technologies to Foster Engagement and Self-Organization in Participatory Urban Planning and Neighbourhood Governance," Planning Practice & Research, Taylor & Francis Journals, vol. 30(3), pages 237-247, June.
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- Katinka Tóbiás & Lajos Boros, 2025. "Participatory Planning and Gamification: Insights from Hungary," Land, MDPI, vol. 14(3), pages 1-25, March.
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Keywords
citizen engagement; games; gamification; participatory planning; serious games; urban governance; urban planning;All these keywords.
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