Video Games in Civic Engagement in Urban Planning, a Methodology for Effective and Informed Selection of Games for Specific Needs
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- James Delaney, 2022. "Minecraft and Playful Public Participation in Urban Design," Urban Planning, Cogitatio Press, vol. 7(2), pages 330-342.
- Ioannis Kavouras & Emmanuel Sardis & Eftychios Protopapadakis & Ioannis Rallis & Anastasios Doulamis & Nikolaos Doulamis, 2023. "A Low-Cost Gamified Urban Planning Methodology Enhanced with Co-Creation and Participatory Approaches," Sustainability, MDPI, vol. 15(3), pages 1-27, January.
- Cristina Ampatzidou & Katharina Gugerell & Teodora Constantinescu & Oswald Devisch & Martina Jauschneg & Martin Berger, 2018. "All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance," Urban Planning, Cogitatio Press, vol. 3(1), pages 34-46.
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digital civic engagement; sustainable urban planning; video game implementation;All these keywords.
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