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Educational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Training

Author

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  • Antonio-José Moreno-Guerrero

    (Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain)

  • Carmen Rodríguez-Jiménez

    (Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain)

  • Gerardo Gómez-García

    (Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain)

  • Magdalena Ramos Navas-Parejo

    (Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain)

Abstract

Information and communication technologies (ICTs) have led to the emergence of a variety of active and innovative teaching methods. This is the case in role-playing, which consists of simulating a real-life situation, in this case the school context, in which the student takes on a certain role and interacts with other students in a fictitious situation. Framed in this way, the present study aims to show if the application of the role-playing method promotes the improvement of attitude variables and practical skills. To this end, we advocated the use of a quasi-experimental methodology, with a control and experimental group and the application of a post-test. The sample is composed of 138 students from the Master of Teachers of Compulsory Secondary Education in Ceuta (Spain). The results showed that the students positively valued the application of the method, obtaining better scores in the set of variables studied, especially in motivation, creativity and collaboration. Therefore, it continues to be observed that the application of innovative methodologies through technology promotes the increase of multiple skills in the student body. This study aimed to prove that the use of active methods provides an increase in students’ skills, and that, therefore, we must bet on the use of sustainable pedagogies in order to promote a real innovation in the classrooms.

Suggested Citation

  • Antonio-José Moreno-Guerrero & Carmen Rodríguez-Jiménez & Gerardo Gómez-García & Magdalena Ramos Navas-Parejo, 2020. "Educational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Training," Sustainability, MDPI, vol. 12(6), pages 1-14, March.
  • Handle: RePEc:gam:jsusta:v:12:y:2020:i:6:p:2558-:d:336364
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    References listed on IDEAS

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    1. Santiago Alonso-García & Inmaculada Aznar-Díaz & María-Pilar Cáceres-Reche & Juan-Manuel Trujillo-Torres & José-María Romero-Rodríguez, 2019. "Systematic Review of Good Teaching Practices with ICT in Spanish Higher Education. Trends and Challenges for Sustainability," Sustainability, MDPI, vol. 11(24), pages 1-15, December.
    2. Santiago Pozo Sánchez & Jesús López Belmonte & Antonio José Moreno Guerrero & Juan Antonio López Núñez, 2019. "Impact of Educational Stage in the Application of Flipped Learning: A Contrasting Analysis with Traditional Teaching," Sustainability, MDPI, vol. 11(21), pages 1-15, October.
    3. Björn-Ole Kamm, 2019. "A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity," Simulation & Gaming, , vol. 50(5), pages 621-644, October.
    4. Danya Rumore & Todd Schenk & Lawrence Susskind, 2016. "Role-play simulations for climate change adaptation education and engagement," Nature Climate Change, Nature, vol. 6(8), pages 745-750, August.
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    Cited by:

    1. Antonio-José Moreno-Guerrero & Santiago Alonso García & Magdalena Ramos Navas-Parejo & María Natalia Campos-Soto & Gerardo Gómez García, 2020. "Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom," IJERPH, MDPI, vol. 17(10), pages 1-13, May.
    2. Antonio-José Moreno-Guerrero & Pedro Jurado de los Santos & María Luisa Pertegal-Felices & Rebeca Soler Costa, 2020. "Bibliometric Study of Scientific Production on the Term Collaborative Learning in Web of Science," Sustainability, MDPI, vol. 12(14), pages 1-19, July.
    3. Teresa C. Herrador-Alcaide & Montserrat Hernández-Solís & J. Fortunato Hontoria, 2020. "Online Learning Tools in the Era of m-Learning: Utility and Attitudes in Accounting College Students," Sustainability, MDPI, vol. 12(12), pages 1-22, June.
    4. José Luis Ortega Martín & Imke B. Hameleers & Juan-Manuel Trujillo-Torres & Antonio-José Moreno-Guerrero, 2020. "A Comparison between Collaborative and Individual Writings in Promoting Motivation and Language Acquisition," Sustainability, MDPI, vol. 12(19), pages 1-11, September.
    5. Kanokrat Jirasatjanukul & Nuttakan Pakprod & Prueksa Dokkulab & Apatcha Changkwanyeun & Thada Jantakoon & Rukthin Laoha, 2023. "Creation of Educational Innovations through Cloud-based Constructivism and Connectivism Learning for Undergraduates," Higher Education Studies, Canadian Center of Science and Education, vol. 13(4), pages 119-119, November.
    6. Antonio-José Moreno-Guerrero & Inmaculada Aznar-Díaz & Pilar Cáceres-Reche & Santiago Alonso-García, 2020. "E-Learning in the Teaching of Mathematics: An Educational Experience in Adult High School," Mathematics, MDPI, vol. 8(5), pages 1-16, May.
    7. Francisco-Javier Hinojo-Lucena & Juan-Manuel Trujillo-Torres & José-Antonio Marín-Marín & Carmen Rodríguez-Jiménez, 2020. "B-Learning in Basic Vocational Training Students for the Development of the Module of Applied Sciences I," Mathematics, MDPI, vol. 8(7), pages 1-13, July.
    8. Luis-Alberto Casado-Aranda & Juan Sánchez-Fernández & Francisco Javier Montoro-Ríos & María Isabel Arias Horcajadas, 2021. "Evaluation of the Work-Integrated Learning Methodology: Teaching Marketing through Practitioner Experience in the Classroom," Mathematics, MDPI, vol. 9(17), pages 1-13, September.
    9. Rebeca Soler Costa & Marta Mauri Medrano & Pablo Lafarga Ostáriz & Antonio-José Moreno-Guerrero, 2020. "How to Teach Pre-Service Teachers to Make a Didactic Program? The Collaborative Learning Associated with Mobile Devices," Sustainability, MDPI, vol. 12(9), pages 1-17, May.
    10. Hossein Hossein-Mohand & Juan-Manuel Trujillo-Torres & Melchor Gómez-García & Hassan Hossein-Mohand & Antonio Campos-Soto, 2021. "Analysis of the Use and Integration of the Flipped Learning Model, Project-Based Learning, and Gamification Methodologies by Secondary School Mathematics Teachers," Sustainability, MDPI, vol. 13(5), pages 1-18, March.

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