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Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors

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  • Jinyu Huang

    (Injury Prevention Research Center, Shantou University Medical College, Shantou 515041, China
    School of Public Health, Shantou University, Shantou 515041, China)

  • Zhaohao Zhong

    (Injury Prevention Research Center, Shantou University Medical College, Shantou 515041, China
    School of Public Health, Shantou University, Shantou 515041, China)

  • Haoyuan Zhang

    (Administrative Office, Public Utilities Bureau of Shenzhen Shenshan Special Cooperation Zone, Shenzhen 518200, China)

  • Liping Li

    (Injury Prevention Research Center, Shantou University Medical College, Shantou 515041, China
    School of Public Health, Shantou University, Shantou 515041, China)

Abstract

Cyberbullying can have a terrible impact on the physical and mental health of those involved. In severe cases, some of those involved develop anxiety, depression, and suicidal tendencies. However, few studies focus on cyberbullying among Chinese college students. We aimed to understand the incidence of cyberbullying in social media and online games and its associated factors among college students in China. A cross-sectional STAR questionnaire survey was conducted for college students from the end of June to the beginning of July 2019. Selected via the method of cluster random sampling, students graded 1–5 (college) from two colleges in Shantou were invited to participate in the survey. Information was collected regarding respondents’ socio-demographic information, cyberbullying in social media and online games, self-esteem, anxiety symptoms, Internet addiction, etc. A binary logistic regression model was employed to use all significant variables tested using χ² test or t-test for estimating the effect of potential factors on cyberbullying among college students. Participants were 20.43 ± 1.513 (X ± SD) years old, and the age range was 15 to 25 years old. 64.32% college students reported that they had suffered from cyberbullying, and 25.98% reported bullying others online during the semester. Gender, anxiety symptoms, Internet addiction, game time, and violent elements in games were associated with cyberbullying in social media and online games among college students in China. In conclusion, cyberbullying in social media and online games is prevalent among college students in China. The above data provided insights that targeted and effective measures should be taken to prevent college students from cyberbullying.

Suggested Citation

  • Jinyu Huang & Zhaohao Zhong & Haoyuan Zhang & Liping Li, 2021. "Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors," IJERPH, MDPI, vol. 18(9), pages 1-12, April.
  • Handle: RePEc:gam:jijerp:v:18:y:2021:i:9:p:4819-:d:547154
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    References listed on IDEAS

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    1. Cynthia Van Hee & Gilles Jacobs & Chris Emmery & Bart Desmet & Els Lefever & Ben Verhoeven & Guy De Pauw & Walter Daelemans & Véronique Hoste, 2018. "Automatic detection of cyberbullying in social media text," PLOS ONE, Public Library of Science, vol. 13(10), pages 1-22, October.
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    Cited by:

    1. Shan Lu & Lingbo Zhao & Lizu Lai & Congrong Shi & Wanyue Jiang, 2022. "How Do Chinese People View Cyberbullying? A Text Analysis Based on Social Media," IJERPH, MDPI, vol. 19(3), pages 1-13, February.
    2. Michelle Hui Lim Lee & Manveen Kaur & Vinorra Shaker & Anne Yee & Rohana Sham & Ching Sin Siau, 2023. "Cyberbullying, Social Media Addiction and Associations with Depression, Anxiety, and Stress among Medical Students in Malaysia," IJERPH, MDPI, vol. 20(4), pages 1-13, February.
    3. Pamela Tozzo & Oriana Cuman & Eleonora Moratto & Luciana Caenazzo, 2022. "Family and Educational Strategies for Cyberbullying Prevention: A Systematic Review," IJERPH, MDPI, vol. 19(16), pages 1-17, August.

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