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Internet Gaming Disorder: Exploring Its Impact on Satisfaction in Life in PELLEAS Adolescent Sample

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  • Olivier Phan

    (Clinique Dupré, Fondation Santé des Etudiants de France, 75014 Paris, France
    Centre Pierre Nicole, Consultation Jeunes Consommateurs, 75005 Paris, France
    LPPS Université de Paris, 92774 Boulogne-Billancourt, France
    These authors contributed equally to this work.)

  • Constance Prieur

    (Centre Pierre Nicole, Consultation Jeunes Consommateurs, 75005 Paris, France
    These authors contributed equally to this work.)

  • Céline Bonnaire

    (Centre Pierre Nicole, Consultation Jeunes Consommateurs, 75005 Paris, France
    INSERM UMR-S 1178, Université Paris-Sud, 75014 Paris, France)

  • Ivana Obradovic

    (LPPS Université de Paris, 92774 Boulogne-Billancourt, France
    Observatoire Français des Drogues et des Toxicomanies, CEDEX 7, 75700 Paris, France)

Abstract

Among adolescents, heavy video game use and socializing online may be valued socially by peers, depending on gender and age, which can increase life satisfaction. However, heavy video gaming may also be linked to symptoms of Internet Gaming Disorder, which can decrease life satisfaction. Overall, when symptoms of Internet Gaming Disorder are present, do subjects experience decreased or increased life satisfaction, all other things being equal? The aim of this study was to explore the association between Internet Gaming Disorder symptoms and life satisfaction, while controlling for gender, age, and other conditions that may impact life satisfaction. More than 2000 adolescents filled out an anonymous questionnaire at school, and 43 patients in a care center filled out the same questionnaire. Sociodemographic characteristics, family life conditions, use of screens (videos, video games, and social networks), mental health screenings, and a life satisfaction measure were collected. Distribution of participants’ characteristics was provided, and stratified multivariate analyses by young male, older male, young female, and older female school populations were carried out. Results suggested that Internet Gaming Disorder symptoms had similar prevalence before and after the age of 15 in males (21% vs. 19%) and in females (6% vs. 7%) respectively and was significantly associated with decreased life satisfaction in older males, even after adjusting for parental support, depression, and economic conditions. Associations between symptoms of Internet Gaming Disorder and life satisfaction may be different depending on adolescent gender and age group.

Suggested Citation

  • Olivier Phan & Constance Prieur & Céline Bonnaire & Ivana Obradovic, 2019. "Internet Gaming Disorder: Exploring Its Impact on Satisfaction in Life in PELLEAS Adolescent Sample," IJERPH, MDPI, vol. 17(1), pages 1-16, December.
  • Handle: RePEc:gam:jijerp:v:17:y:2019:i:1:p:3-:d:299145
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    References listed on IDEAS

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