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Recovery Experiences Protect Emotionally Exhausted White-Collar Workers from Gaming Addiction

Author

Listed:
  • Meng Xuan Zhang

    (Department of Medical Humanities, School of Humanities, Southeast University, Nanjing 211189, China)

  • Long W. Lam

    (Department of Management and Marketing, Faculty of Business Administration, University of Macau, Taipa, Macau, China
    Centre for Cognitive and Brain Sciences, Institute of Collaborative Innovation, University of Macau, Taipa, Macau, China)

  • Anise M. S. Wu

    (Centre for Cognitive and Brain Sciences, Institute of Collaborative Innovation, University of Macau, Taipa, Macau, China
    Department of Psychology, Faculty of Social Sciences, University of Macau, Taipa, Macau, China)

Abstract

Gaming addiction and its negative consequences have attracted public concern, but relatively little is known regarding its impact on adult workers. This study aims to test the association between gaming addiction and emotional exhaustion as well as the protective effect of recovery experiences on such an association among white-collar workers. We recruited 205 working adults (female = 58%) who voluntarily completed an online questionnaire. The results showed that male and younger workers were more vulnerable to gaming addiction. Emotional exhaustion was significantly and positively associated, while two (i.e., relaxation and control) of the four recovery experiences were negatively correlated with gaming addiction. Control experience had an indirect effect on gaming addiction via emotional exhaustion. Moreover, relaxation experience buffered the risk effect of emotional exhaustion on gaming addiction so that the effect is less pronounced at high levels of relaxation. Interventions are suggested to raise workers’ awareness of effective recovery experiences (especially for control and relaxation) and to facilitate their recovery opportunities.

Suggested Citation

  • Meng Xuan Zhang & Long W. Lam & Anise M. S. Wu, 2022. "Recovery Experiences Protect Emotionally Exhausted White-Collar Workers from Gaming Addiction," IJERPH, MDPI, vol. 19(19), pages 1-11, October.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:19:p:12543-:d:931222
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    References listed on IDEAS

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