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Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study

Author

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  • Yee-Tik Lam

    (Department of Psychology, The University of Hong Kong, Hong Kong, China)

  • Cecilia Cheng

    (Department of Psychology, The University of Hong Kong, Hong Kong, China)

Abstract

Nowadays, playing both online and offline video games is a popular leisure activity among youngsters, but excessive gaming activity engagement may lead to gaming disorder that disrupts daily functioning. Identifying risk and protective factors of this emerging problem is thus essential for devising prevention and intervention strategies. This mixed-method, cross-sectional study aimed to examine the roles of parental depressive symptoms and children’s leisure activity engagement on children’s gaming disorder symptoms. Furthermore, the moderating roles of risky and protective leisure activity engagement were investigated. The sample comprised 104 parent-child dyads recruited from a population-based survey (parents: M age = 45.59 years, SD = 6.70; children: M age = 11.26 years; SD = 4.12). As predicted, parental depressive symptoms and children’s gaming activity engagement were positively associated with children’s gaming disorder symptoms, whereas children’s literacy activity engagement was negatively associated with these symptoms. Moreover, engagement in these two types of leisure activity moderated the association between parental depressive symptoms and children’s gaming disorder symptoms in distinct manners, further indicating literacy activities as beneficial and gaming activities as risk-enhancing. These new findings imply that parental depressive symptoms and children’s leisure activity engagement should be considered when designing parent-based programs for gaming disorder prevention and intervention.

Suggested Citation

  • Yee-Tik Lam & Cecilia Cheng, 2022. "Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study," IJERPH, MDPI, vol. 19(10), pages 1-19, May.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:10:p:5880-:d:813926
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    References listed on IDEAS

    as
    1. Pontes, Halley M. & Schivinski, Bruno & Kannen, Christopher & Montag, Christian, 2022. "The interplay between time spent gaming and disordered gaming: A large-scale world-wide study," Social Science & Medicine, Elsevier, vol. 296(C).
    2. Hung-Ming Tu, 2020. "Does active leisure participation promote psychological capital through peer support in economically disadvantaged children?," PLOS ONE, Public Library of Science, vol. 15(6), pages 1-13, June.
    3. Angel Yee-lam Li & Chor-lam Chau & Cecilia Cheng, 2019. "Development and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over Intervention," IJERPH, MDPI, vol. 16(11), pages 1-15, June.
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