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Development and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over Intervention

Author

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  • Angel Yee-lam Li

    (Department of Psychology, The University of Hong Kong, Pokfulam, Hong Kong, China)

  • Chor-lam Chau

    (Department of Psychology, University College London, Bloomsbury, London WC1E 6BT, UK)

  • Cecilia Cheng

    (Department of Psychology, The University of Hong Kong, Pokfulam, Hong Kong, China)

Abstract

Since the inclusion of gaming disorder in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a condition for further study, there has been an increasing consensus that problematic gaming can be detrimental to mental health, yet efforts in preventing such problems from emerging have been limited. To address this gap, we developed the Game Over Intervention (GOI), a parent-based program designed based on the frameworks of ecological systems theory and self-determination theory. This study aimed to test the efficacy of the new program using the method of a randomized controlled trial, with the control condition being a program for effective learning. Participants were the parents of upper primary school students, with 163 (77% women; M age = 42.70) and 199 (83% women; M age = 41.82) partaking in the intervention and the control conditions, respectively. Participants rated their children’s gaming time, exposure to violent video games, and symptoms of gaming disorder at three time points: baseline, one week after intervention, and three months after intervention. The results indicate a general reduction in these three criteria across the three-month period. Our study provides tentative evidence demonstrating the effectiveness of the GOI in mitigating some gaming-related problems.

Suggested Citation

  • Angel Yee-lam Li & Chor-lam Chau & Cecilia Cheng, 2019. "Development and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over Intervention," IJERPH, MDPI, vol. 16(11), pages 1-15, June.
  • Handle: RePEc:gam:jijerp:v:16:y:2019:i:11:p:1984-:d:237173
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    Citations

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    Cited by:

    1. Isabel Brandhorst & Patrizia Lahres & Sara Hanke & Anil Batra & Tobias Renner & Gottfried Barth & Katajun Lindenberg & Eva Vonderlin & Kay Petersen, 2022. "Randomized Controlled Evaluation of a Group-Based Training for Parents of Adolescents with Gaming Disorder or Social Network Use Disorder," IJERPH, MDPI, vol. 20(1), pages 1-15, December.
    2. Cecilia Cheng & Yan-Ching Lau, 2022. "Social Media Addiction during COVID-19-Mandated Physical Distancing: Relatedness Needs as Motives," IJERPH, MDPI, vol. 19(8), pages 1-14, April.
    3. Phoenix K. H. Mo & Juliet Honglei Chen & Joseph T. F. Lau & Anise M. S. Wu, 2020. "Internet-Related Addictions: From Measurements to Interventions," IJERPH, MDPI, vol. 17(7), pages 1-4, April.
    4. Joel Hülquist & Nicole Fangerau & Rainer Thomasius & Kerstin Paschke, 2022. "Resource-Strengthening Training for Parents of Adolescents with Problematic Gaming (Res@t-P): A Clinical Pilot Study," IJERPH, MDPI, vol. 19(15), pages 1-16, August.
    5. Yee-Tik Lam & Cecilia Cheng, 2022. "Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study," IJERPH, MDPI, vol. 19(10), pages 1-19, May.
    6. Olivier Phan & Constance Prieur & Céline Bonnaire & Ivana Obradovic, 2019. "Internet Gaming Disorder: Exploring Its Impact on Satisfaction in Life in PELLEAS Adolescent Sample," IJERPH, MDPI, vol. 17(1), pages 1-16, December.
    7. Jéssica Ortega-Barón & Joaquín González-Cabrera & Juan M. Machimbarrena & Irene Montiel, 2021. "Safety.Net: A Pilot Study on a Multi-Risk Internet Prevention Program," IJERPH, MDPI, vol. 18(8), pages 1-14, April.

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