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Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults

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  • Ju-Yu Yen

    (Department of Psychiatry, Faculty of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung City 807, Taiwan
    Department of Psychiatry, Kaohsiung Municipal Ta-Tung Hospital, Kaohsiung Medical University, Kaohsiung City 812, Taiwan)

  • Huang-Chi Lin

    (Department of Psychiatry, Faculty of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung City 807, Taiwan
    Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan)

  • Wei-Po Chou

    (Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan)

  • Tai-Ling Liu

    (Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan)

  • Chih-Hung Ko

    (Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan
    Department of Psychiatry, Kaohsiung Municipal Siaogang Hospital, Kaohsiung Medical University, Kaohsiung 801, Taiwan
    Substance and Behavior addiction Research Center, Kaohsiung Medical University, Kaohsiung City 807, Taiwan)

Abstract

Background and Aims : Using gaming to escape emotional difficulty has been suggested to be a candidate mechanism contributing to Internet gaming disorder (IGD). This study evaluated the associations among resilience, perceived stress, depression, and IGD. Methods : A total of 87 participants in an IGD group and 87 participants in a control group were recruited into this study. IGD was diagnosed using the Diagnostic and Statistical Manual of Mental Disorders. Stress levels, resilience, and depression were measured by a self-reported questionnaire. Results : The IGD group had a lower resilience, higher perceived stress, and depression than the control group. Hierarchical regression analysis demonstrated that resilience was associated with IGD when perceived stress was controlled. After depression was controlled, resilience and perceived stress were not associated with IGD. Among the IGD group, those with low resilience had higher depression. Furthermore, discipline was the resilience characteristic associated with IGD. Conclusions : Low resilience was associated with a higher risk of IGD. IGD individuals with low resilience had higher depression. Depression was more associated with IGD than resilience. Depression assessments and stress coping interventions should be provided for individuals with IGD who exhibit low resilience or high stress.

Suggested Citation

  • Ju-Yu Yen & Huang-Chi Lin & Wei-Po Chou & Tai-Ling Liu & Chih-Hung Ko, 2019. "Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults," IJERPH, MDPI, vol. 16(17), pages 1-11, August.
  • Handle: RePEc:gam:jijerp:v:16:y:2019:i:17:p:3181-:d:262745
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    References listed on IDEAS

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    1. Vega González-Bueso & Juan José Santamaría & Daniel Fernández & Laura Merino & Elena Montero & Joan Ribas, 2018. "Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review," IJERPH, MDPI, vol. 15(4), pages 1-20, April.
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    Cited by:

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    2. Hiu Yan Wong & Hoi Yi Mo & Marc N. Potenza & Mung Ni Monica Chan & Wai Man Lau & Tsz Kwan Chui & Amir H. Pakpour & Chung-Ying Lin, 2020. "Relationships between Severity of Internet Gaming Disorder, Severity of Problematic Social Media Use, Sleep Quality and Psychological Distress," IJERPH, MDPI, vol. 17(6), pages 1-13, March.
    3. Sulki Chung & Jaekyoung Lee & Hae Kook Lee, 2019. "Personal Factors, Internet Characteristics, and Environmental Factors Contributing to Adolescent Internet Addiction: A Public Health Perspective," IJERPH, MDPI, vol. 16(23), pages 1-16, November.
    4. Pai-Cheng Lin & Ju-Yu Yen & Huang-Chi Lin & Wei-Po Chou & Tai-Ling Liu & Chih-Hung Ko, 2021. "Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan," IJERPH, MDPI, vol. 18(4), pages 1-11, February.
    5. Xavier C. C. Fung & Amir H. Pakpour & Ya-Ke Wu & Chia-Wei Fan & Chung-Ying Lin & Hector W. H. Tsang, 2019. "Psychosocial Variables Related to Weight-Related Self-Stigma in Physical Activity among Young Adults across Weight Status," IJERPH, MDPI, vol. 17(1), pages 1-11, December.
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    7. Xing Zhang & Siyuan Feng & Rui Peng & Hansen Li, 2022. "Using Structural Equation Modeling to Examine Pathways between Physical Activity and Sleep Quality among Chinese TikTok Users," IJERPH, MDPI, vol. 19(9), pages 1-13, April.
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    9. Olivier Phan & Constance Prieur & Céline Bonnaire & Ivana Obradovic, 2019. "Internet Gaming Disorder: Exploring Its Impact on Satisfaction in Life in PELLEAS Adolescent Sample," IJERPH, MDPI, vol. 17(1), pages 1-16, December.

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