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Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan

Author

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  • Pai-Cheng Lin

    (Department of Psychiatry, Kaohsiung Municipal Ta-Tung Hospital, Kaohsiung Medical University, Kaohsiung 801, Taiwan)

  • Ju-Yu Yen

    (Department of Psychiatry, Kaohsiung Municipal Ta-Tung Hospital, Kaohsiung Medical University, Kaohsiung 801, Taiwan
    Department of Psychiatry, Faculty of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung City 807, Taiwan
    Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan)

  • Huang-Chi Lin

    (Department of Psychiatry, Faculty of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung City 807, Taiwan
    Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan)

  • Wei-Po Chou

    (Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan)

  • Tai-Ling Liu

    (Department of Psychiatry, Faculty of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung City 807, Taiwan
    Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan)

  • Chih-Hung Ko

    (Department of Psychiatry, Faculty of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung City 807, Taiwan
    Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan
    Department of Psychiatry, Kaohsiung Municipal Siaogang Hospital, Kaohsiung Medical University, Kaohsiung City 812, Taiwan)

Abstract

Aim: Gaming escapism is an essential factor for developing internet gaming disorder (IGD). We evaluated coping strategies, resilience, stress, and depression in individuals with IGD. Methods: We included 69 participants with IGD and 138 controls (69 regular gamers and other non-gamers) in Taiwan. The self-reported coping strategies, coping stress with gaming, resilience, perceived stress, and depression were assessed. Results: Participants with IGD had higher dysfunctional coping, coping stress by gaming, perceived stress, and depression, as well as lower problem-focused coping and resilience. Regression analysis revealed that coping by gaming was associated with dysfunctional coping mechanisms, particularly venting and self-distraction. Compared with participants with adequate resilience, those with lower resilience had higher perceived stress, depression, and coping by gaming, and lower problem-focused and emotion-focused coping. Dysfunctional coping and coping by gaming were associated with perceived stress and depression in both IGD and control groups. Problem-focused coping was negatively associated with perceived stress and depression in controls. Conclusion: Individuals with IGD had higher perceived stress and depression, as they were more likely to cope with stress by dysfunctional coping and gaming and less likely to try problem-focused coping, particularly those with lower resilience. Interventions for IGD should promote problem-focused coping, such as active coping and planning strategies, particularly among those with lower resilience.

Suggested Citation

  • Pai-Cheng Lin & Ju-Yu Yen & Huang-Chi Lin & Wei-Po Chou & Tai-Ling Liu & Chih-Hung Ko, 2021. "Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan," IJERPH, MDPI, vol. 18(4), pages 1-11, February.
  • Handle: RePEc:gam:jijerp:v:18:y:2021:i:4:p:1771-:d:497872
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    References listed on IDEAS

    as
    1. Ju-Yu Yen & Huang-Chi Lin & Wei-Po Chou & Tai-Ling Liu & Chih-Hung Ko, 2019. "Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults," IJERPH, MDPI, vol. 16(17), pages 1-11, August.
    2. Arthur Viana Machado & Eliane Volchan & Ivan Figueira & Carolina Aguiar & Mariana Xavier & Gabriela G L Souza & Ana Paula Sobral & Leticia de Oliveira & Izabela Mocaiber, 2020. "Association between habitual use of coping strategies and posttraumatic stress symptoms in a non-clinical sample of college students: A Bayesian approach," PLOS ONE, Public Library of Science, vol. 15(2), pages 1-17, February.
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    Cited by:

    1. Jianhong Fan & You Mo & Yunnan Cai & Yabo Zhao & Dongchen Su, 2021. "Evaluation of Community Resilience in Rural China—Taking Licheng Subdistrict, Guangzhou as an Example," IJERPH, MDPI, vol. 18(11), pages 1-15, May.
    2. Shan-Mei Chang & Sunny S. J. Lin, 2023. "Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring," IJERPH, MDPI, vol. 20(1), pages 1-15, January.

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