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Trend Analysis on Adoption of Virtual and Augmented Reality in the Architecture, Engineering, and Construction Industry

Author

Listed:
  • Mojtaba Noghabaei

    (Department of Civil, Construction, and Environmental Engineering, North Carolina State University, Raleigh, NC 27695, USA)

  • Arsalan Heydarian

    (Department of Engineering Systems and Environment, Link Lab, University of Virginia, Charlottesville, VA 22903, USA)

  • Vahid Balali

    (Department of Civil Engineering and Construction Management, California State University, Long Beach, CA 90840, USA)

  • Kevin Han

    (Department of Civil, Construction, and Environmental Engineering, North Carolina State University, Raleigh, NC 27695, USA)

Abstract

With advances in Building Information Modeling (BIM), Virtual Reality (VR) and Augmented Reality (AR) technologies have many potential applications in the Architecture, Engineering, and Construction (AEC) industry. However, the AEC industry, relative to other industries, has been slow in adopting AR/VR technologies, partly due to lack of feasibility studies examining the actual cost of implementation versus an increase in profit. The main objectives of this paper are to understand the industry trends in adopting AR/VR technologies and identifying gaps within the industry. The identified gaps can lead to opportunities for developing new tools and finding new use cases. To achieve these goals, two rounds of a survey at two different time periods (a year apart) were conducted. Responses from 158 industry experts and researchers were analyzed to assess the current state, growth, and saving opportunities for AR/VR technologies for the AEC industry. The findings demonstrate that older generations are significantly more confident about the future of AR/VR technologies and they see more benefits in AR/VR utilization. Furthermore, the research results indicate that Residential and commercial sectors have adopted these tools the most, compared to other sectors and institutional and transportation sectors had the highest growth from 2017 to 2018. Industry experts anticipated a solid growth in the use of AR/VR technologies in 5 to 10 years, with the highest expectations towards healthcare. Ultimately, the findings show a significant increase in AR/VR utilization in the AEC industry from 2017 to 2018.

Suggested Citation

  • Mojtaba Noghabaei & Arsalan Heydarian & Vahid Balali & Kevin Han, 2020. "Trend Analysis on Adoption of Virtual and Augmented Reality in the Architecture, Engineering, and Construction Industry," Data, MDPI, vol. 5(1), pages 1-18, March.
  • Handle: RePEc:gam:jdataj:v:5:y:2020:i:1:p:26-:d:331950
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    References listed on IDEAS

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    3. Sahand Azarby & Arthur Rice, 2022. "Understanding the Effects of Virtual Reality System Usage on Spatial Perception: The Potential Impacts of Immersive Virtual Reality on Spatial Design Decisions," Sustainability, MDPI, vol. 14(16), pages 1-24, August.
    4. Kim, Youngju & Kim, Bumsoo, 2024. "How do the news media, academia, and the public view the metaverse? Evidence from South Korea," Technological Forecasting and Social Change, Elsevier, vol. 198(C).
    5. Bilal Manzoor & Idris Othman & Juan Carlos Pomares, 2021. "Digital Technologies in the Architecture, Engineering and Construction (AEC) Industry—A Bibliometric—Qualitative Literature Review of Research Activities," IJERPH, MDPI, vol. 18(11), pages 1-26, June.
    6. Lerato Aghimien & Ntebo Ngcobo & Douglas Aghimien, 2024. "Intelligent Wearable Technologies for Workforce Safety in Built Environment Projects in South Africa," Sustainability, MDPI, vol. 16(8), pages 1-17, April.
    7. Sahand Azarby & Arthur Rice, 2022. "User Performance in Virtual Reality Environments: The Capability of Immersive Virtual Reality Systems in Enhancing User Spatial Awareness and Producing Consistent Design Results," Sustainability, MDPI, vol. 14(21), pages 1-22, October.

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