IDEAS home Printed from https://ideas.repec.org/a/eee/gamebe/v71y2011i2p304-314.html
   My bibliography  Save this article

On the coincidence property

Author

Listed:
  • Chang, Chih
  • Tseng, Ying-Chih

Abstract

The collection of the coalitions b is balanced if the Shapley value of the simple game [chi]b is 0. This observation makes us able to derive a class of simple games with the coincidence property, that is, the Shapley value and the nucleolus coincide. And then we use such a class of simple games as generators to construct coincidence regions, convex cones consisting of games with the coincidence property. We will first propose the SP region. Two sets of games satisfying the coincidence property are introduced. Both are SP regions. In fact, the SP regions do not cover all games satisfying the coincidence property even for 3-person case. To enlarge the class of games with the coincidence property, the ST regions are proposed. All 3-person games with the coincidence property can be classified into 4 ST regions.

Suggested Citation

  • Chang, Chih & Tseng, Ying-Chih, 2011. "On the coincidence property," Games and Economic Behavior, Elsevier, vol. 71(2), pages 304-314, March.
  • Handle: RePEc:eee:gamebe:v:71:y:2011:i:2:p:304-314
    as

    Download full text from publisher

    File URL: http://www.sciencedirect.com/science/article/pii/S0899-8256(10)00071-0
    Download Restriction: Full text for ScienceDirect subscribers only
    ---><---

    As the access to this document is restricted, you may want to search for a different version of it.

    References listed on IDEAS

    as
    1. Kar, Anirban & Mitra, Manipushpak & Mutuswami, Suresh, 2009. "On the coincidence of the prenucleolus and the Shapley value," Mathematical Social Sciences, Elsevier, vol. 57(1), pages 16-25, January.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Koji Yokote & Yukihiko Funaki, 2015. "Several bases of a game space and an application to the Shapley value," Working Papers 1419, Waseda University, Faculty of Political Science and Economics.
    2. Julio González-Díaz & Estela Sánchez-Rodríguez, 2014. "Understanding the coincidence of allocation rules: symmetry and orthogonality in TU-games," International Journal of Game Theory, Springer;Game Theory Society, vol. 43(4), pages 821-843, November.
    3. Yokote, Koji & Funaki, Yukihiko & Kamijo, Yoshio, 2017. "Coincidence of the Shapley value with other solutions satisfying covariance," Mathematical Social Sciences, Elsevier, vol. 89(C), pages 1-9.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Trudeau, Christian & Vidal-Puga, Juan, 2020. "Clique games: A family of games with coincidence between the nucleolus and the Shapley value," Mathematical Social Sciences, Elsevier, vol. 103(C), pages 8-14.
    2. Yokote, Koji & Funaki, Yukihiko & Kamijo, Yoshio, 2017. "Coincidence of the Shapley value with other solutions satisfying covariance," Mathematical Social Sciences, Elsevier, vol. 89(C), pages 1-9.
    3. Conan Mukherjee, 2013. "Weak group strategy-proof and queue-efficient mechanisms for the queueing problem with multiple machines," International Journal of Game Theory, Springer;Game Theory Society, vol. 42(1), pages 131-163, February.
    4. Julio González-Díaz & Estela Sánchez-Rodríguez, 2014. "Understanding the coincidence of allocation rules: symmetry and orthogonality in TU-games," International Journal of Game Theory, Springer;Game Theory Society, vol. 43(4), pages 821-843, November.
    5. Youngsub Chun, 2016. "Queueing Problems with Two Parallel Servers," Studies in Choice and Welfare, in: Fair Queueing, chapter 0, pages 141-157, Springer.
    6. Youngsub Chun & Manipushpak Mitra & Suresh Mutuswami, 2019. "Recent developments in the queueing problem," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 27(1), pages 1-23, April.
    7. Emilio Calvo, 2021. "Redistribution of tax resources: a cooperative game theory approach," SERIEs: Journal of the Spanish Economic Association, Springer;Spanish Economic Association, vol. 12(4), pages 633-686, December.
    8. Youngsub Chun & Nari Park & Duygu Yengin, 2015. "Coincidence of Cooperative Game Theoretic Solutions in the Appointment Problem," School of Economics and Public Policy Working Papers 2015-09, University of Adelaide, School of Economics and Public Policy.
    9. José M. Jiménez Gómez & María del Carmen Marco Gil & Pedro Gadea Blanco, 2010. "Some game-theoretic grounds for meeting people half-way," Working Papers. Serie AD 2010-04, Instituto Valenciano de Investigaciones Económicas, S.A. (Ivie).
    10. García-Martínez, Jose A. & Mayor-Serra, Antonio J. & Meca, Ana, 2020. "Efficient Effort Equilibrium in Cooperation with Pairwise Cost Reduction," MPRA Paper 105604, University Library of Munich, Germany.
    11. Jose A. García-Martínez & Ana Meca & G. Alexander Vergara, 2022. "Cooperative Purchasing with General Discount: A Game Theoretical Approach," Mathematics, MDPI, vol. 10(22), pages 1-20, November.
    12. Banerjee, Sreoshi, 2024. "On identifying efficient, fair and stable allocations in "generalized" sequencing games," MPRA Paper 120188, University Library of Munich, Germany.
    13. Bendel, Dan & Haviv, Moshe, 2018. "Cooperation and sharing costs in a tandem queueing network," European Journal of Operational Research, Elsevier, vol. 271(3), pages 926-933.
    14. Pedro Gadea-Blanco & José-Manuel Giménez-Gómez & M. Carmen Marco-Gil, 2016. "Compromising in bifocal distribution games: the average value," Theory and Decision, Springer, vol. 81(3), pages 449-465, September.
    15. Koji Yokote & Yukihiko Funaki, 2015. "Several bases of a game space and an application to the Shapley value," Working Papers 1419, Waseda University, Faculty of Political Science and Economics.
    16. Luis Guardiola & Ana Meca & Justo Puerto, 2020. "Quid Pro Quo allocations in Production-Inventory games," Papers 2002.00953, arXiv.org.
    17. Dehez, Pierre & Mêgnigbêto, Eustache, 2024. "Measuring the extent of synergies among innovation actors and their contributions: the Helix as a cooperative game," LIDAM Discussion Papers CORE 2024006, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
    18. Luis A. Guardiola & Ana Meca & Justo Puerto, 2021. "Enforcing fair cooperation in production-inventory settings with heterogeneous agents," Annals of Operations Research, Springer, vol. 305(1), pages 59-80, October.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:eee:gamebe:v:71:y:2011:i:2:p:304-314. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Catherine Liu (email available below). General contact details of provider: http://www.elsevier.com/locate/inca/622836 .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.