Content
October 2013, Volume 3, Issue 4
- 28-43 Social Capital, Self-Esteem, Popularity, Need for Accessibility to Friends, and Stress Predict Cyber Technology Use
by Champika K. Soysa & Jennifer M. Gardner - 44-54 Self-Report Versus Web-Log: Which One is Better to Predict Personality of Website Users?
by Ang Li & Zheng Yan & Tingshao Zhu - 55-69 Cyber-Bullying, Personality and Coping among Pre-Adolescents
by Constantinos M. Kokkinos & Nafsika Antoniadou & Eleni Dalara & Anastasia Koufogazou & Angeliki Papatziki - 70-83 The Use of Telepsychology in Clinical Practice: Benefits, Effectiveness, and Issues to Consider
by Nicole Godine & Jeffrey E. Barnett - 84-96 The Effectiveness of Internet-Based Mindfulness Interventions for Physical and Mental Illnesses: A Narrative Review
by Alex Matthew Krolikowski
July 2013, Volume 3, Issue 3
- 1-16 Violent Video Games and Attitudes Towards Victims of Crime: An Empirical Study Among Youth
by Lavinia McLean & Mark D. Griffiths - 17-33 The Moderating Role of Video Game Play in the Relationship Between Stress and Externalising Behaviours in Adolescent Males
by Michael Yates & Jane Hurry - 34-45 The Effects of High and Low Technologies on Emotional Support for Caregivers: An Exploratory Study
by Robert Z. Zheng & Candice M. Daniel & Robert D. Hill & Marilyn Luptak & Bret L. Hicken & Marren Grant & Randall Rupper - 46-61 New Evidence of Impacts of Cell Phone Use on Driving Performance: A Review
by Quan Chen & Zheng Yan - 62-66 Lead Generation and E-Health: Searching a New Framework
by Mohammad Ali Abdolvand & Mehdi Behboudi & Hamideh Mokhtari Hasanabad - 67-87 Mobile Phones in Data Collection: A Systematic Review
by Füsun Şahin & Zheng Yan
April 2013, Volume 3, Issue 2
- 1-12 Factors Influencing Online Poll Participation: An Examination of Perception of Online Polls, Information Literacy, and Political Efficacy in Mainland China
by Kevin Wenyuan Zhao & Louis Leung - 13-33 Gamers’ Attitudes towards Victims of Crime: An Interview Study Using Vignettes
by Lavinia McLean & Mark D. Griffiths - 34-46 Gender Effects on Managerial Communication and Work Performance
by Rita S. Mano - 47-55 MobileSens: A Ubiquitous Psychological Laboratory based on Mobile Device
by Ang Li & He Li & Rui Guo & Tingshao Zhu - 56-81 A Literature Review on Human Behavioral Pattern through Social Media Use: A HR Perspective
by K. S. Subramanian & Vinita Sinha & Sonali Bhattacharya & Kaushik Chaudhary & Ravi Kulkarni - 82-87 The Science of Cyber Behavior: An Emerged Field of Research
by Zheng Yan
January 2013, Volume 3, Issue 1
- 1-6 The Evolution and Development of Self in Virtual Worlds
by Richard H. Wexler & Suzanne Roff-Wexler - 7-18 The Science of Cell Phone Use: Its Past, Present, and Future
by Zheng Yan & Quan Chen & Chengfu Yu - 19-28 Exploring Instructor and Student use of an American Sign Language E-Assessment System
by Simon Hooper & Charles Miller & Susan Rose & Michael M. Rook - 29-49 A Scoping Study of the Structural and Situational Characteristics of Internet Gambling
by Abby McCormack & Mark D. Griffiths - 50-66 Does Discretionary Internet-based Behavior of Instructors Contribute to Student Satisfaction?: An Empirical Study on ‘Cybercivism’
by Pablo Zoghbi Manrique-de-Lara - 67-77 Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study
by Kyle Faust & Joseph Meyer & Mark D. Griffiths
October 2012, Volume 2, Issue 4
- 1-16 Mobile Applications as Tools to Support Embodied Learning: Current Practice and Future Directions
by Andre R. Denham & Javier Gonzalez-Sanchez & Maria-Elena Chavez-Echeagaray & Robert K. Atkinson - 17-33 An Exploratory Study of Trolling in Online Video Gaming
by Scott Thacker & Mark D. Griffiths - 34-48 Gratification, Loneliness, Leisure Boredom, and Self-Esteem as Predictors of SNS-Game Addiction and Usage Pattern Among Chinese College Students
by Selina Xingyuan Zhou & Louis Leung - 49-59 Perceived Criminality of Cyber-Harassing Behaviors among Undergraduate Students in the United Kingdom
by Catherine Millman & Monica Whitty & Belinda Winder & Mark D. Griffiths - 60-72 Internet vs. Matter: Differences in Students’ Concept Development from Elementary through High School
by Zheng Yan & Xiufeng Liu - 73-83 E-Signature Use in China: Four Case Studies
by Zhonghao Liu
July 2012, Volume 2, Issue 3
- 1-14 mLearning: An Embodied Perspective
by Andre R. Denham & John M. Quick & Robert K. Atkinson - 15-29 Mobile Media Use, Multitasking and Distractibility
by Laura E. Levine & Bradley M. Waite & Laura L. Bowman - 30-38 Cell Phone Use Leads to Brain Tumors
by Lai Lei Lou & Zheng Yan - 39-58 Driven by a Social and Interactional Routine: Responding to a Mobile Phone Summons in a Car
by Mirka Rauniomaa & Pentti Haddington - 59-72 Effects of Mobile Devices and Text Messages: A Multi-Study Design to Explore a Model for Mobile Learning in Introductory Journalism
by Ronald A. Yaros - 73-85 V-Lab: A Mobile, Cloud-Based Virtual Laboratory Platform for Hands-On Networking Courses
by Le Xu & Dijiang Huang & Wei-Tek Tsai & Robert K. Atkinson - 86-102 Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices
by Javier Gonzalez-Sanchez & Quincy Conley & Maria-Elena Chavez-Echeagaray & Robert K. Atkinson
April 2012, Volume 2, Issue 2
- 1-15 Orchestrating Data, Design, and Narrative: Information Visualization for Sense- and Decision-Making in Online Learning
by Charles Miller & Lucas Lecheler & Bradford Hosack & Aaron Doering & Simon Hooper - 16-34 Prevalence and Correlates of Internet Addiction in Undergraduate Students: Assessing with Two Major Measures
by Daniel Schoenfeld & Zheng Yan - 35-47 Does the Format of Pretraining Matter?: A Study on the Effects of Different Pretraining Approaches on Prior Knowledge Construction in an Online Learning Environment
by Robert Z. Zheng & Udita Gupta & Aaron Dewald - 48-70 Exploring Students’ Perceived Needs and Ideas About Feedback in Online Learning Environments: Implications for Digital Design
by Lisa A. Ferrara & Kirsten R. Butcher
January 2012, Volume 2, Issue 1
- 1-12 Online Decision-Making in Receiving Spam Emails Among College Students
by Zheng Yan & Hamide Y. Gozu - 13-29 A Cross-Genre Study of Online Gaming: Player Demographics, Motivation for Play, and Social Interactions Among Players
by Davinder Ghuman & Mark Griffiths - 30-41 Perceived Social Support and Facebook Use Among Adolescents
by Yavuz Akbulut & Selim Günüç - 42-53 Presentation of Complex Medical Information: Interaction Between Concept Maps and Spatial Ability on Deep Learning
by Susan M. Miller & Ying Geng & Robert Z. Zheng & Aaron Dewald
October 2011, Volume 1, Issue 4
- 1-18 How Does Prior Knowledge Impact Students’ Online Learning Behaviors?
by Kirsten R. Butcher & Tamara Sumner - 19-35 Does Credibility Count?: Singaporean Students’ Evaluation of Social Studies Web Sites
by Malkeet Singh & Marie K. Iding - 36-48 Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework
by Adrian Parke & Mark Griffiths - 49-69 Attention Versus Learning of Online Content: Preliminary Findings from an Eye-Tracking Study
by Ronald A. Yaros & Anne E. Cook
July 2011, Volume 1, Issue 3
- 1-14 Effects of Narcissism, Leisure Boredom, and Gratifications Sought on User-Generated Content Among Net-Generation Users
by Damon Chi Him Poon & Louis Leung - 15-33 Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study
by Angelica B. Ortiz de Gortari & Karin Aronsson & Mark Griffiths - 34-49 Gamers’ Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft
by Nikole Wing Ka Kwok & Angeline Khoo - 50-71 A Second Life Within Second Life: Are Virtual World Users Creating New Selves and New Lives?
by Kevin Linares & Kaveri Subrahmanyam & Roy Cheng & Shu-Sha Angie Guan
April 2011, Volume 1, Issue 2
- 1-15 Interest and Performance When Learning Online: Providing Utility Value Information can be Important for Both Novice and Experienced Students
by Tamra B. Fraughton & Carol Sansone & Jonathan Butner & Joseph Zachary - 16-30 Effects of Feedback on Learning Strategies in Learning Journals: Learner-Expertise Matters
by Julian Roelle & Kirsten Berthold & Stefan Fries - 31-44 Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills
by Adrian Parke & Mark D. Griffiths - 45-57 Comparing the Characteristics of Text-Speak Used by English and Japanese Students
by Jean Underwood & Taiichiro Okubayashi
January 2011, Volume 1, Issue 1
- 1-12 Growing From Childhood into Adolescence: The Science of Cyber Behavior
by Zheng Yan & Robert Z. Zheng - 13-24 An Empirical Study of Problematic Internet Use and Self-Esteem
by Laura Widyanto & Mark Griffiths - 25-35 Cyberbullying Among High School Students: Cluster Analysis of Sex and Age Differences and the Level of Parental Monitoring
by Ikuko Aoyama & Lucy Barnard-Brak & Tony L. Talbert - 36-50 Online Social Networking and Learning: What are the Interesting Research Questions?
by Christine Greenhow