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Enhancing the Motivational Affordance of Information Systems: The Effects of Real-Time Performance Feedback and Goal Setting in Group Collaboration Environments

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Cited by:

  1. Xi, Nannan & Hamari, Juho, 2019. "Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction," International Journal of Information Management, Elsevier, vol. 46(C), pages 210-221.
  2. Bitrián, Paula & Buil, Isabel & Catalán, Sara, 2021. "Enhancing user engagement: The role of gamification in mobile apps," Journal of Business Research, Elsevier, vol. 132(C), pages 170-185.
  3. Abril, Carmen & Gimenez-Fernandez, Elena M. & Camacho-Miñano, María-del-Mar, 2024. "Using gamification to overcome innovation process challenges: A literature review and future agenda," Technovation, Elsevier, vol. 133(C).
  4. Hermes, Tim Leonard, 2021. "The Impact of Community Involvement on Game Life-Cycle: Evidence based on Gaming Platform Steam," Junior Management Science (JUMS), Junior Management Science e. V., vol. 6(3), pages 547-567.
  5. Viktoria Boss & Robin Kleer & Alexander Vossen, 2017. "Walking Parallel Paths Or Taking The Same Road? The Effect Of Collaborative Incentives In Innovation Contests," International Journal of Innovation Management (ijim), World Scientific Publishing Co. Pte. Ltd., vol. 21(03), pages 1-34, April.
  6. Claudio Vitari & Federico Pigni, 2014. "DDGS affordances for value creation," Post-Print halshs-01923531, HAL.
  7. Zimmerling, Eric & Höllig, Christoph E. & Sandner, Philipp G. & Welpe, Isabell M., 2019. "Exploring the influence of common game elements on ideation output and motivation," Journal of Business Research, Elsevier, vol. 94(C), pages 302-312.
  8. Ziheng Zhang & Rui Patricio & Gianluca Carella & Francesco Zurlo, 2022. "Supporting a Sustainable and Engaging Online Transition for Co-Design through Gamification," Sustainability, MDPI, vol. 14(11), pages 1-22, May.
  9. Christian Haposan Pangaribuan & Rahmat Arif Febriyanto, 2019. "Motivational Impact and Value Perception of Digital Badges towards Applying for Jobs: Evidence from Indonesian Undergraduates," International Review of Management and Marketing, Econjournals, vol. 9(4), pages 121-130.
  10. Giulia Pozzi & Federico Pigni & Claudio Vitari, 2014. "Affordance Theory in the IS Discipline: a Review and Synthesis of the Literature," Grenoble Ecole de Management (Post-Print) halshs-01923663, HAL.
  11. Chen, Fang & Zhang, Limin & Latimer, Joseph, 2014. "How much has my co-worker contributed? The impact of anonymity and feedback on social loafing in asynchronous virtual collaboration," International Journal of Information Management, Elsevier, vol. 34(5), pages 652-659.
  12. Maurice Kügler & Sven Dittes & Stefan Smolnik & Alexander Richter, 2015. "Connect Me! Antecedents and Impact of Social Connectedness in Enterprise Social Software," Business & Information Systems Engineering: The International Journal of WIRTSCHAFTSINFORMATIK, Springer;Gesellschaft für Informatik e.V. (GI), vol. 57(3), pages 181-196, June.
  13. Saemundsson, Rögnvaldur & Candi, Marina & Sigurjonsson, Throstur Olaf, 2022. "The influence of performance feedback and top management team orientation on decisions about R&D in technology-based firms," Technovation, Elsevier, vol. 113(C).
  14. Hassan, Lobna & Dias, Antonio & Hamari, Juho, 2019. "How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking," International Journal of Information Management, Elsevier, vol. 46(C), pages 151-162.
  15. E. Martínez-Moreno & A. Zornoza & V. Orengo & L. F. Thompson, 2015. "The Effects of Team Self-Guided Training on Conflict Management in Virtual Teams," Group Decision and Negotiation, Springer, vol. 24(5), pages 905-923, September.
  16. Chiu, Chia-Nan & Yang, Cheng-Liang, 2019. "Competitive advantage and simultaneous mutual influences between information technology adoption and service innovation: Moderating effects of environmental factors," Structural Change and Economic Dynamics, Elsevier, vol. 49(C), pages 192-205.
  17. Li Zhou & Liwen Chen & Qinman Fan & Yueli Ji, 2019. "Students’ Perception of Using Digital Badges in Blended Learning Classrooms," Sustainability, MDPI, vol. 11(7), pages 1-18, April.
  18. Chatterjee, Sheshadri & Chaudhuri, Ranjan & González, Vanessa Izquierdo & Kumar, Ajay & Singh, Sanjay Kumar, 2022. "Resource integration and dynamic capability of frontline employee during COVID-19 pandemic: From value creation and engineering management perspectives," Technological Forecasting and Social Change, Elsevier, vol. 176(C).
  19. Michael Rivera & Cheng Jiang & Subodha Kumar, 2024. "Seek and Ye Shall Find: An Empirical Examination of the Effects of Seeking Real-Time Feedback on Employee Performance Evaluations," Information Systems Research, INFORMS, vol. 35(2), pages 783-806, June.
  20. Kai Huotari & Juho Hamari, 2017. "A definition for gamification: anchoring gamification in the service marketing literature," Electronic Markets, Springer;IIM University of St. Gallen, vol. 27(1), pages 21-31, February.
  21. Pal, Abhipsa & Herath, Tejaswini & De', Rahul & Raghav Rao, H., 2021. "Why do people use mobile payment technologies and why would they continue? An examination and implications from India," Research Policy, Elsevier, vol. 50(6).
  22. Kimmy Wa Chan & Stella Yiyan Li & Jian Ni & John JianJun Zhu, 2021. "What Feedback Matters? The Role of Experience in Motivating Crowdsourcing Innovation," Production and Operations Management, Production and Operations Management Society, vol. 30(1), pages 103-126, January.
  23. Saggi Nevo & Dorit Nevo & Alain Pinsonneault, 2021. "Personal Achievement Goals, Learning Strategies, and Perceived IT Affordances," Information Systems Research, INFORMS, vol. 32(4), pages 1298-1322, December.
  24. John W. Gardner*, 2020. "Managing Production Yields and Rework through Feedback on Speed, Quality, and Quantity," Production and Operations Management, Production and Operations Management Society, vol. 29(9), pages 2182-2209, September.
  25. Federico Pigni & Claudio Vitari, 2013. "DDGS affordances for value creation," Post-Print halshs-01924254, HAL.
  26. Zhenzhen Zhao & Damien Renard & Mehdi Elmoukhliss & Christine Balague, 2016. "What Affects Creative Performance In Idea Co-Creation: Competitive, Cooperative Or Coopetitive Climate?," International Journal of Innovation Management (ijim), World Scientific Publishing Co. Pte. Ltd., vol. 20(04), pages 1-24, May.
  27. Demir, Robert, 2014. "Strategic Activity as Bundled Affordances," Ratio Working Papers 243, The Ratio Institute.
  28. Bahman HUSEYNLI & Zehra BOZBAY, 0. "Mobil Uygulamalarda Oyunlaştırma Kabulünün Tüketicilerin Tutumuna ve Kullanım Niyetlerine Olan Etkisinin Belirlenmesi," Istanbul Business Research, Istanbul University Business School, vol. 47(1), pages 64-87.
  29. Gordon Burtch & Anindya Ghose & Sunil Wattal, 2016. "Secret Admirers: An Empirical Examination of Information Hiding and Contribution Dynamics in Online Crowdfunding," Information Systems Research, INFORMS, vol. 27(3), pages 478-496, September.
  30. Claudio Vitari & Federico Pigni, 2014. "DDGS affordances for value creation," Grenoble Ecole de Management (Post-Print) halshs-01923531, HAL.
  31. Hu, Feng & Bijmolt, Tammo H.A. & Huizingh, Eelko K.R.E., 2020. "The impact of innovation contest briefs on the quality of solvers and solutions," Technovation, Elsevier, vol. 90.
  32. O'Leary, Kevin & Gleasure, Rob & O'Reilly, Philip & Feller, Joseph, 2022. "Introducing the concept of creative ancestry as a means of increasing perceived fairness and satisfaction in online collaboration: An experimental study," Technovation, Elsevier, vol. 110(C).
  33. Kenichiro Komori & Manabu Ichikawa & Hiroshi Deguchi & Kentaro Saito, 2019. "QR HUG: A Study on the Development of a Game to Manage a Shelter Using QR Codes," Simulation & Gaming, , vol. 50(5), pages 494-508, October.
  34. Chan, Kimmy Wa & Li, Stella Yiyan & Zhu, John Jianjun, 2015. "Fostering Customer Ideation in Crowdsourcing Community: The Role of Peer-to-peer and Peer-to-firm Interactions," Journal of Interactive Marketing, Elsevier, vol. 31(C), pages 42-62.
  35. Smith, Antoinette L. & Murthy, Uday S. & Engle, Terry J., 2012. "Why computer-mediated communication improves the effectiveness of fraud brainstorming," International Journal of Accounting Information Systems, Elsevier, vol. 13(4), pages 334-356.
  36. Giulia Pozzi & Federico Pigni & Claudio Vitari, 2014. "Affordance Theory in the IS Discipline: a Review and Synthesis of the Literature," Post-Print halshs-01923663, HAL.
  37. Peter Keinz, 2015. "Auf den Schultern von … Vielen! Crowdsourcing als neue Methode in der Neuproduktentwicklung," Schmalenbach Journal of Business Research, Springer, vol. 67(1), pages 35-69, February.
  38. Liu, Jianwei & Zhang, Xiaofei & Meng, Fanbo & Lai, Kee-hung, 2020. "Deploying gamification to engage physicians in an online health community: An operational paradox," International Journal of Production Economics, Elsevier, vol. 228(C).
  39. Durugbo, Christopher M., 2020. "Affordance-based problem structuring for workplace innovation," European Journal of Operational Research, Elsevier, vol. 284(2), pages 617-631.
  40. Thomas Görzen, 2019. "“What’s the Point of the Task?” Exploring the Influence of Task Meaning on Creativity in Crowdsourcing," Working Papers Dissertations 54, Paderborn University, Faculty of Business Administration and Economics.
  41. Garcia Martinez, Marian, 2015. "Solver engagement in knowledge sharing in crowdsourcing communities: Exploring the link to creativity," Research Policy, Elsevier, vol. 44(8), pages 1419-1430.
  42. Mariia Petryk & Michael Rivera & Siddharth Bhattacharya & Liangfei Qiu & Subodha Kumar, 2022. "How Network Embeddedness Affects Real-Time Performance Feedback: An Empirical Investigation," Information Systems Research, INFORMS, vol. 33(4), pages 1467-1489, December.
  43. Federico Pigni & Claudio Vitari, 2013. "DDGS affordances for value creation," Grenoble Ecole de Management (Post-Print) halshs-01924254, HAL.
  44. Liang, Sai & Schuckert, Markus & Law, Rob & Chen, Chih-Chien, 2017. "Be a “Superhost”: The importance of badge systems for peer-to-peer rental accommodations," Tourism Management, Elsevier, vol. 60(C), pages 454-465.
  45. Yudong Zhang & Huilong Zhang & Chubing Zhang & Dongjin Li, 2020. "The Impact of Self-Quantification on Consumers’ Participation in Green Consumption Activities and Behavioral Decision-Making," Sustainability, MDPI, vol. 12(10), pages 1-21, May.
  46. Miyeon Jung & Daegon Cho & Euncheol Shin, 2021. "Repairing a Cracked Mirror: The Heterogeneous Effect of Personalized Digital Nudges Driven by Misperception," Production and Operations Management, Production and Operations Management Society, vol. 30(8), pages 2586-2607, August.
  47. Negin Salimi & Rudi Bekkers & Koen Frenken, 2013. "Governance and success of university-industry collaborations on the basis of Ph.D. projects: an explorative study," Working Papers 13-05, Eindhoven Center for Innovation Studies, revised Apr 2013.
  48. Michael Rivera & Liangfei Qiu & Subodha Kumar & Tony Petrucci, 2021. "Are Traditional Performance Reviews Outdated? An Empirical Analysis on Continuous, Real-Time Feedback in the Workplace," Information Systems Research, INFORMS, vol. 32(2), pages 517-540, June.
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