Fortnite: The business model pattern behind the scene
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- Mohan, Bhavya & Chandon, Pierre & Riis, Jason, 2015. "Percentage Cost Discounts Always Beat Percentage Benefit Bonuses: Helping Consumers Evaluate Nominally Equivalent Percentage Changes," Journal of Marketing Behavior, now publishers, vol. 1(1), pages 75-107, May.
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- Raghubir, Priya & Morwitz, Vicki G. & Santana, Shelle, 2012. "Europoly Money: How Do Tourists Convert Foreign Currencies to Make Spending Decisions?," Journal of Retailing, Elsevier, vol. 88(1), pages 7-19.
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Cited by:
- Georg Stadtmann & Christian Pierdzioch & Timo Schöber, 2020.
"Law of one price: BigMac versus Fortnite - A Note,"
Economics Bulletin, AccessEcon, vol. 40(4), pages 3338-3348.
- Pierdzioch, Christian & Schöber, Timo & Stadtmann, Georg, 2021. "Law of one price: BigMac versus Fortnite - A note," Discussion Papers 421, European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics.
- Moritz, Karl-Heinz & Schöber, Timo & Stadtmann, Georg, 2020. "Product differentiation in video games: A closer look at Fortnite's success," Discussion Papers 419, European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics.
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Keywords
Fortnite; business model pattern; gaming; e-Sports;All these keywords.
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