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Valoriser l'espace d'apprentissage des Hackathons par l'approche des territoires créatifs

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  • Inès Guguen-Gicquel

    (LEMNA - Laboratoire d'économie et de management de Nantes Atlantique - Nantes Univ - IAE Nantes - Nantes Université - Institut d'Administration des Entreprises - Nantes - Nantes Université - pôle Sociétés - Nantes Univ - Nantes Université)

  • Sabine Cullmann

    (BETA - Bureau d'Économie Théorique et Appliquée - AgroParisTech - UNISTRA - Université de Strasbourg - Université de Haute-Alsace (UHA) - Université de Haute-Alsace (UHA) Mulhouse - Colmar - UL - Université de Lorraine - CNRS - Centre National de la Recherche Scientifique - INRAE - Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement)

Abstract

Hackathons serve as an exemplary illustration of ephemeral spaces for the collaborative construction of knowledge under constraints. They have been embraced in numerous domains and have developed a impressive script to considerably enhance the appeal of the event. However, there is a deficit of empirical research that focuses on the way these ad hoc project teams are constituted and structured, on their dynamics, and on their overall impact on the co-creation of knowledge in a context subject to significant constraints. Indeed, a hackathon is paradoxical in that it is both constrained by the necessity for co-creativity and subject to the tension between freedom and constraint. The objective of our research is to address this question through a funnel approach, beginning with an examination of the broader context of Grounds, then focusing on the specific constraints associated with hackathons, and finally, analyzing the dynamics of knowledge development within this context. Our research was conducted during a health hackathon and is based on the analysis of three case studies, documented during the fifty hours of the event using videos and observations. The analysis allows us to deconstruct the following elements: i) the dynamics of a Hackathon and the actors involved, belonging to the different creative territories; and ii) the coordination mechanisms for converting a creative idea into innovation and shared learning.

Suggested Citation

  • Inès Guguen-Gicquel & Sabine Cullmann, 2024. "Valoriser l'espace d'apprentissage des Hackathons par l'approche des territoires créatifs," Post-Print hal-04631679, HAL.
  • Handle: RePEc:hal:journl:hal-04631679
    Note: View the original document on HAL open archive server: https://hal.science/hal-04631679
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    References listed on IDEAS

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    1. Olfa Gréselle-Zaïbet & Aurélie Kleber & Cécile Dejoux, 2018. "Le hackathon en mode Design Thinking ou quelles modalités pour former à des compétences méthodologiques et comportementales ?," Post-Print hal-02642516, HAL.
    2. Olfa Gréselle-Zaïbet & Aurélie Kleber & Cécile Dejoux, 2018. "Le hackathon en mode Design Thinking ou quelles modalités pour former à des compétences méthodologiques et comportementales ?," Post-Print hal-02103403, HAL.
    3. Stephen Sirris & Tone Lindheim & Harald Askeland, 2022. "Observation and Shadowing: Two Methods to Research Values and Values Work in Organisations and Leadership," Springer Books, in: Gry Espedal & Beate Jelstad Løvaas & Stephen Sirris & Arild Wæraas (ed.), Researching Values, chapter 8, pages 133-151, Springer.
    4. Patrick Cohendet & David Grandadam & Laurent Simon, 2010. "The Anatomy of the Creative City," Industry and Innovation, Taylor & Francis Journals, vol. 17(1), pages 91-111.
    5. Nada Endrissat, 2018. "Hackathons: A field of dreams for ‘collaborative innovation’?. A review of recent studies," Entreprendre & innover, De Boeck Université, vol. 0(3), pages 69-75.
    6. Olfa Gréselle-Zaïbet & Aurélie Kleber & Cécile Dejoux, 2018. "Le hackathon en mode Design Thinking ou quelles modalités pour former à des compétences méthodologiques et comportementales ?," Post-Print hal-02110898, HAL.
    7. Julie Fabbri & Olivier Toutain & Anna Glaser, 2018. "Hackathons & Co : entre fascination et rejet," Entreprendre & innover, De Boeck Université, vol. 0(3), pages 5-8.
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    Keywords

    Hackathon; Co-creativity; Project teams; Learning space; Case studies; Co-créativité; Equipes de projet; Espace d'apprentissage; Etudes de cas;
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