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The Italian referendum: what can we get from game theory?

Author

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  • Michela Chessa

    (GREDEG - Groupe de Recherche en Droit, Economie et Gestion - UNS - Université Nice Sophia Antipolis (1965 - 2019) - CNRS - Centre National de la Recherche Scientifique - UniCA - Université Côte d'Azur)

  • Vito Fragnelli

Abstract

In Italy, the referendum represents the main form of direct democracy. At the national level, there exist 2 main forms of referendum: an abrogative referendum, in which the electorate is called to vote on whether they wish to abolish an existing law, and a constitutional referendum, which can be requested in some cases when a new constitutional law is approved by the Parliament. In the first case, the referendum has to meet a certain turnout requirement in order to be valid, namely, a participation quorum threshold has to be reached. The rationale for such a requirement is that, to change the status quo, a large proportion of citizens should care about the issue at stake and take part in the decision. In our work, we provide a game theoretic analysis of a voting rule with a participation quorum threshold. In particular, we focus on a binary dichotomous voting rule, in which the choices are vote “yes” and vote “no”, on a 3-option dichotomous voting rule, in which there is the additional choice to “stay at home”, and on a quaternary dichotomous voting rule, in which it is also possible to “abstain”. The possible outcomes are two, namely “approval” and “rejection”. We provide a graphical representation of these aforementioned voting rules, which allows for an easier analysis of these well-known voting scenarios, in particular focusing on the case of the Italian referendum. We analyze how the decisiveness (as a measure of agility), the blocking power (as a measure of inertia) of such voting situations, both at a collective and at an individual level, and the configurations in which a voter can become a swing voter are strongly impacted by the quorum threshold.
(This abstract was borrowed from another version of this item.)

Suggested Citation

  • Michela Chessa & Vito Fragnelli, 2022. "The Italian referendum: what can we get from game theory?," Post-Print hal-03907378, HAL.
  • Handle: RePEc:hal:journl:hal-03907378
    DOI: 10.1007/s10479-022-04927-6
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    References listed on IDEAS

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    1. repec:wut:journl:v:3-4:y:2011:id:1012 is not listed on IDEAS
    2. David P. Myatt, 2007. "On the Theory of Strategic Voting -super-1," The Review of Economic Studies, Review of Economic Studies Ltd, vol. 74(1), pages 255-281.
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    9. Josep Freixas, 2005. "Banzhaf Measures for Games with Several Levels of Approval in the Input and Output," Annals of Operations Research, Springer, vol. 137(1), pages 45-66, July.
    10. Josep Freixas & Roberto Lucchetti, 2016. "Power in voting rules with abstention: an axiomatization of a two components power index," Annals of Operations Research, Springer, vol. 244(2), pages 455-474, September.
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