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Valuation Equilibria

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  • Philippe Jehiel
  • Dov Samet

Abstract

We introduce a new solution concept for games in extensive form with perfect information, valuation equilibrium, which is based on a partition of each player's moves into similarity classes. A valuation of a player is a real-valued function on the set of her similarity classes. In this equilibrium each player's strategy is optimal in the sense that at each of her nodes, a player chooses a move that belongs to a class with maximum valuation. The valuation of each player is consistent with the strategy profile in the sense that the valuation of a similarity class is the player's expected payoff, given that the path (induced by the strategy profile) intersects the similarity class. The solution concept is applied to decision problems and multi-player extensive form games. It is contrasted with existing solution concepts. The valuation approach is next applied to stopping games, in which non-terminal moves form a single similarity class, and we note that the behaviors obtained echo some biases observed experimentally. Finally, we tentatively suggest a way of endogenizing the similarity partitions in which moves are categorized according to how well they perform relative to the expected equilibrium value, interpreted as the aspiration level.
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Suggested Citation

  • Philippe Jehiel & Dov Samet, 2003. "Valuation Equilibria," Levine's Bibliography 666156000000000046, UCLA Department of Economics.
  • Handle: RePEc:cla:levrem:666156000000000046
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    References listed on IDEAS

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    1. Rubinstein, Ariel, 1982. "Perfect Equilibrium in a Bargaining Model," Econometrica, Econometric Society, vol. 50(1), pages 97-109, January.
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    6. Jehiel, Philippe & Samet, Dov, 2005. "Learning to play games in extensive form by valuation," Journal of Economic Theory, Elsevier, vol. 124(2), pages 129-148, October.
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    9. Rosenthal, Robert W., 1981. "Games of perfect information, predatory pricing and the chain-store paradox," Journal of Economic Theory, Elsevier, vol. 25(1), pages 92-100, August.
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    Citations

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    Cited by:

    1. David Ettinger & Philippe Jehiel, 2010. "A Theory of Deception," American Economic Journal: Microeconomics, American Economic Association, vol. 2(1), pages 1-20, February.
    2. Jehiel, Philippe & Samet, Dov, 2005. "Learning to play games in extensive form by valuation," Journal of Economic Theory, Elsevier, vol. 124(2), pages 129-148, October.
    3. Philippe Jehiel, 2022. "Analogy-Based Expectation Equilibrium and Related Concepts:Theory, Applications, and Beyond," Working Papers halshs-03735680, HAL.
    4. Lambson, Val & van den Berghe, John, 2015. "Skill, complexity, and strategic interaction," Journal of Economic Theory, Elsevier, vol. 159(PA), pages 516-530.
    5. Jehiel, Philippe & Singh, Juni, 2021. "Multi-state choices with aggregate feedback on unfamiliar alternatives," Games and Economic Behavior, Elsevier, vol. 130(C), pages 1-24.
    6. Wichardt, Philipp C., 2012. "Existence of valuation equilibria when equilibrium strategies cannot differentiate between equal ties," Games and Economic Behavior, Elsevier, vol. 74(2), pages 709-713.
    7. Jakub Steiner & Colin Stewart, 2012. "Price Distortions in High-Frequency Markets," Discussion Papers 1549, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
    8. Rampal, Jeevant, 2022. "Limited Foresight Equilibrium," Games and Economic Behavior, Elsevier, vol. 132(C), pages 166-188.
    9. Steiner, Jakub & Stewart, Colin, 2015. "Price distortions under coarse reasoning with frequent trade," Journal of Economic Theory, Elsevier, vol. 159(PA), pages 574-595.
    10. Mohlin, Erik, 2014. "Optimal categorization," Journal of Economic Theory, Elsevier, vol. 152(C), pages 356-381.
    11. Philippe Jehiel & Erik Mohlin, 2023. "Categorization in Games: A Bias-Variance Perspective," Working Papers halshs-04154272, HAL.
    12. Mohlin, Erik & Östling, Robert & Wang, Joseph Tao-yi, 2020. "Learning by similarity-weighted imitation in winner-takes-all games," Games and Economic Behavior, Elsevier, vol. 120(C), pages 225-245.
    13. Daskalova, Vessela & Vriend, Nicolaas J., 2021. "Learning frames," Journal of Economic Behavior & Organization, Elsevier, vol. 191(C), pages 78-96.
    14. Mehmet S. Ismail, 2023. "Human and Machine Intelligence in n-Person Games with Partial Knowledge: Theory and Computation," Papers 2302.13937, arXiv.org, revised Feb 2024.
    15. Ignacio Esponda & Demian Pouzo, 2014. "Berk-Nash Equilibrium: A Framework for Modeling Agents with Misspecified Models," Papers 1411.1152, arXiv.org, revised Nov 2019.
    16. Ignacio Esponda & Demian Pouzo, 2015. "Equilibrium in Misspecified Markov Decision Processes," Papers 1502.06901, arXiv.org, revised May 2016.
    17. Seel, Christian & Wichardt, Philipp C., 2012. "How burning money requires a lot of rationality to be effective," Economics Letters, Elsevier, vol. 115(1), pages 111-113.
    18. Pe[combining cedilla]ski, Marcin, 2011. "Prior symmetry, similarity-based reasoning, and endogenous categorization," Journal of Economic Theory, Elsevier, vol. 146(1), pages 111-140, January.
    19. Daskalova, Vessela & Vriend, Nicolaas J., 2020. "Categorization and coordination," European Economic Review, Elsevier, vol. 129(C).
    20. Daskalova, Vessela & Vriend, Nicolaas J., 2020. "Categorization and coordination," European Economic Review, Elsevier, vol. 129(C).
    21. Norman, Thomas W.L., 2023. "Pigouvian algorithmic platform design," Journal of Economic Behavior & Organization, Elsevier, vol. 212(C), pages 322-332.

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    More about this item

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • D81 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Criteria for Decision-Making under Risk and Uncertainty

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