Gamification
Editor
- Stefan Stieglitz(University Duisburg-Essen)Christoph Lattemann(Jacobs University Bremen)Susanne Robra-Bissantz(Technische Universität Braunschweig)Rüdiger Zarnekow(Technical University of Berlin)Tobias Brockmann(innoscale AG)
Abstract
No abstract is available for this item.Individual chapters are listed in the "Chapters" tab
Suggested Citation
- Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), 2017. "Gamification," Progress in IS, Springer, number 978-3-319-45557-0.
Handle: RePEc:spr:proiis:978-3-319-45557-0
DOI: 10.1007/978-3-319-45557-0Download full text from publisher
To our knowledge, this item is not available for download. To find whether it is available, there are three options:
1. Check below whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.Book Chapters
The following chapters of this book are listed in IDEAS- Amir Matallaoui & Nicolai Hanner & Rüdiger Zarnekow, 2017. "Introduction to Gamification: Foundation and Underlying Theories," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 3-18, Springer.
- Alaa AlMarshedi & Vanissa Wanick & Gary B. Wills & Ashok Ranchhod, 2017. "Gamification and Behaviour," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 19-29, Springer.
- Benjamin Heilbrunn & Philipp Herzig & Alexander Schill, 2017. "Gamification Analytics—Methods and Tools for Monitoring and Adapting Gamification Designs," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 31-47, Springer.
- Susanne Robra-Bissantz & Christoph Lattemann, 2017. "Customer-Oriented Strategies and Gamification—The Example of Open Customer Innovation," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 51-63, Springer.
- Christian Scheiner & Philipp Haas & Ulrich Bretschneider & Ivo Blohm & Jan Marco Leimeister, 2017. "Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 65-76, Springer.
- Maximilian Witt, 2017. "Boundaries of Open Innovation and Games," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 77-91, Springer.
- Christian Meske & Tobias Brockmann & Konstantin Wilms & Stefan Stieglitz, 2017. "Social Collaboration and Gamification," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 93-109, Springer.
- Silke Plennert, 2017. "A Serious Game as a Market Research Method for Purchase Decision Processes," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 111-121, Springer.
- Fabiano Dalpiaz & Remco Snijders & Sjaak Brinkkemper & Mahmood Hosseini & Alimohammad Shahri & Raian Ali, 2017. "Engaging the Crowd of Stakeholders in Requirements Engineering via Gamification," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 123-135, Springer.
- Răzvan Rughiniş & Cosima Rughiniş, 2017. "Reading with a Touch of Gameplay: Gamified E-Books’ Convergence with Classical Literary Worlds," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 139-152, Springer.
- Dominik Siemon & Linda Eckardt, 2017. "Gamification of Teaching in Higher Education," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 153-164, Springer.
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:spr:proiis:978-3-319-45557-0. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sonal Shukla or Springer Nature Abstracting and Indexing (email available below). General contact details of provider: http://www.springer.com .
Please note that corrections may take a couple of weeks to filter through the various RePEc services.