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Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities

In: Gamification

Author

Listed:
  • Christian Scheiner

    (University of Lübeck)

  • Philipp Haas

    (University of St. Gallen)

  • Ulrich Bretschneider

    (University of Kassel)

  • Ivo Blohm

    (University of St. Gallen)

  • Jan Marco Leimeister

    (University of St. Gallen
    University of Kassel)

Abstract

Virtual idea communities (VIC) are a relatively new phenomenon in business. These communities, in which distributed groups of individual customers focus on voluntarily sharing and elaborating innovation ideas, are used by firms to integrate customers into the ideation for new product development rooted in Chesbrough’s (2003) open innovation paradigm. Developers and decision makers realised especially within the last decade that games or game-like appeals could serve as appropriate gamifications to attract people to participate in VICs. Therefore, gamification gained momentum and has been widely implemented into VICs. The use of gamification does, however, not lead to the intended positive outcomes per se. Because of that, obstacles and challenges in the use of gamification have to be considered, but these have often been neglected in practice. Therefore, the goal of this chapter is to address this topic and to describe major obstacles and challenges in the use of gamification in VICs.

Suggested Citation

  • Christian Scheiner & Philipp Haas & Ulrich Bretschneider & Ivo Blohm & Jan Marco Leimeister, 2017. "Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities," Progress in IS, in: Stefan Stieglitz & Christoph Lattemann & Susanne Robra-Bissantz & Rüdiger Zarnekow & Tobias Brockman (ed.), Gamification, chapter 0, pages 65-76, Springer.
  • Handle: RePEc:spr:prochp:978-3-319-45557-0_5
    DOI: 10.1007/978-3-319-45557-0_5
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    Cited by:

    1. Zimmerling, Eric & Höllig, Christoph E. & Sandner, Philipp G. & Welpe, Isabell M., 2019. "Exploring the influence of common game elements on ideation output and motivation," Journal of Business Research, Elsevier, vol. 94(C), pages 302-312.

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