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New results on a Ruckle problem in discrete games of ambush

Author

Listed:
  • Noemí Zoroa
  • Procopio Zoroa
  • José Fernández‐Sáez

Abstract

This article deals with a two‐person zero‐sum game in which player I chooses in integer interval [1, N] two integer intervals consisting of p and q points where p + q

Suggested Citation

  • Noemí Zoroa & Procopio Zoroa & José Fernández‐Sáez, 2001. "New results on a Ruckle problem in discrete games of ambush," Naval Research Logistics (NRL), John Wiley & Sons, vol. 48(1), pages 98-106, February.
  • Handle: RePEc:wly:navres:v:48:y:2001:i:1:p:98-106
    DOI: 10.1002/1520-6750(200102)48:13.0.CO;2-O
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    References listed on IDEAS

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    1. V. J. Baston & F. A. Bostock, 1987. "A continuous game of ambush," Naval Research Logistics (NRL), John Wiley & Sons, vol. 34(5), pages 645-654, October.
    2. K. T. Lee, 1990. "On ruckle's game of ambush," Naval Research Logistics (NRL), John Wiley & Sons, vol. 37(3), pages 355-363, June.
    3. Zoroa, Noemi & Zoroa, Procopio & Jose Fernandez-Saez, M., 1999. "A generalization of Ruckle's results for an ambush game," European Journal of Operational Research, Elsevier, vol. 119(2), pages 353-364, December.
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    Cited by:

    1. Vic Baston & Kensaku Kikuta, 2004. "An Ambush Game with an Unknown Number of Infiltrators," Operations Research, INFORMS, vol. 52(4), pages 597-605, August.
    2. Endre Csóka & Thomas Lidbetter, 2016. "The solution to an open problem for a caching game," Naval Research Logistics (NRL), John Wiley & Sons, vol. 63(1), pages 23-31, February.

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