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On ruckle's game of ambush

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  • K. T. Lee

Abstract

This article considers a two‐person ambush game in which a traveler chooses his point within a given line so as to minimize the probability of being ambushed by two obstacles placed there by his adversary. We obtain some results which complement and extend those given by Ruckle, Baston, and Bostock.

Suggested Citation

  • K. T. Lee, 1990. "On ruckle's game of ambush," Naval Research Logistics (NRL), John Wiley & Sons, vol. 37(3), pages 355-363, June.
  • Handle: RePEc:wly:navres:v:37:y:1990:i:3:p:355-363
    DOI: 10.1002/nav.3800370302
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    References listed on IDEAS

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    1. William H. Ruckle & John R. Reay, 1981. "Ambushing Random Walks III: More Continuous Models," Operations Research, INFORMS, vol. 29(1), pages 121-129, February.
    2. William Ruckle & Robert Fennell & Paul T. Holmes & Charles Fennemore, 1976. "Ambushing Random Walks I: Finite Models," Operations Research, INFORMS, vol. 24(2), pages 314-324, April.
    3. William H. Ruckle, 1981. "Ambushing Random Walks II: Continuous Models," Operations Research, INFORMS, vol. 29(1), pages 108-120, February.
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    Cited by:

    1. A.Y. Garnaev, 1997. "On a ruckle problem in discrete games of ambush," Naval Research Logistics (NRL), John Wiley & Sons, vol. 44(4), pages 353-364, June.
    2. I.D. Woodward, 2003. "Discretization of the continuous ambush game," Naval Research Logistics (NRL), John Wiley & Sons, vol. 50(5), pages 515-529, August.
    3. Noemí Zoroa & Procopio Zoroa & José Fernández‐Sáez, 2001. "New results on a Ruckle problem in discrete games of ambush," Naval Research Logistics (NRL), John Wiley & Sons, vol. 48(1), pages 98-106, February.

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