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The solution to an open problem for a caching game

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  • Endre Csóka
  • Thomas Lidbetter

Abstract

In a caching game introduced by Alpern et al. (Alpern et al., Lecture notes in computer science (2010) 220–233) a Hider who can dig to a total fixed depth normalized to 1 buries a fixed number of objects among n discrete locations. A Searcher who can dig to a total depth of h searches the locations with the aim of finding all of the hidden objects. If he does so, he wins, otherwise the Hider wins. This zero‐sum game is complicated to analyze even for small values of its parameters, and for the case of 2 hidden objects has been completely solved only when the game is played in up to 3 locations. For some values of h the solution of the game with 2 objects hidden in 4 locations is known, but the solution in the remaining cases was an open question recently highlighted by Fokkink et al. (Fokkink et al., Search theory: A game theoretic perspective (2014) 85–104). Here we solve the remaining cases of the game with 2 objects hidden in 4 locations. We also give some more general results for the game, in particular using a geometrical argument to show that when there are 2 objects hidden in n locations and n→∞, the value of the game is asymptotically equal to h/n for h≥n/2. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 23–31, 2016

Suggested Citation

  • Endre Csóka & Thomas Lidbetter, 2016. "The solution to an open problem for a caching game," Naval Research Logistics (NRL), John Wiley & Sons, vol. 63(1), pages 23-31, February.
  • Handle: RePEc:wly:navres:v:63:y:2016:i:1:p:23-31
    DOI: 10.1002/nav.21674
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    References listed on IDEAS

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    3. Baston, Vic & Kikuta, Kensaku, 2019. "A search problem on a bipartite network," European Journal of Operational Research, Elsevier, vol. 277(1), pages 227-237.

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