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New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic

Author

Listed:
  • Mokras-Grabowska Justyna

    (Faculty of Geographical Sciences, University of Lodz, Poland)

  • Mroczek-Żulicka Aleksandra

    (Faculty of Geographical Sciences, University of Lodz, Poland)

  • Olasik Marta

    (Faculty of Management, University of Lodz, Poland)

Abstract

This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally.

Suggested Citation

  • Mokras-Grabowska Justyna & Mroczek-Żulicka Aleksandra & Olasik Marta, 2022. "New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic," Quaestiones Geographicae, Sciendo, vol. 41(4), pages 5-17, December.
  • Handle: RePEc:vrs:quageo:v:41:y:2022:i:4:p:5-17:n:3
    DOI: 10.14746/quageo-2022-0034
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    References listed on IDEAS

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    1. Deng, Xiaoyan & Unnava, H. Rao & Lee, Hyojin, 2019. "“Too true to be good?” when virtual reality decreases interest in actual reality," Journal of Business Research, Elsevier, vol. 100(C), pages 561-570.
    2. S. Brent Jackson & Kathryn T. Stevenson & Lincoln R. Larson & M. Nils Peterson & Erin Seekamp, 2021. "Outdoor Activity Participation Improves Adolescents’ Mental Health and Well-Being during the COVID-19 Pandemic," IJERPH, MDPI, vol. 18(5), pages 1-18, March.
    3. Kim, Myung Ja & Hall, C. Michael, 2019. "A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors," International Journal of Information Management, Elsevier, vol. 46(C), pages 236-249.
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