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Crowdsourcing and open source software participation

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  • David Olson
  • Kirsten Rosacker

Abstract

Crowdsourcing is a phenomenon involving the use of volunteers to accomplish a goal or objective (often work). Individuals, businesses, and government agencies find it possible to harness the participation of volunteers to design products and complete project work. Simply stated, Open Source Software (OSS) is crowdsourcing applied to software development. OSS-based systems have become an important source of computing products, through operating systems such as Linux, Web services through Apache, or desktop environments such as Gnome. This study affords a through literature review developed within a discussion of the common motivations and relationships between crowdsourcing and OSS. It contributes to the literature by providing useful insights which researchers and organizations can utilize to leverage crowdsourcing and OSS concepts in addressing their efforts. Copyright Springer-Verlag Berlin Heidelberg 2013

Suggested Citation

  • David Olson & Kirsten Rosacker, 2013. "Crowdsourcing and open source software participation," Service Business, Springer;Pan-Pacific Business Association, vol. 7(4), pages 499-511, December.
  • Handle: RePEc:spr:svcbiz:v:7:y:2013:i:4:p:499-511
    DOI: 10.1007/s11628-012-0176-4
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    References listed on IDEAS

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    1. Bitzer, Jürgen & Geishecker, Ingo, 2010. "Who contributes voluntarily to OSS? An investigation among German IT employees," Research Policy, Elsevier, vol. 39(1), pages 165-172, February.
    2. Sonali K. Shah, 2006. "Motivation, Governance, and the Viability of Hybrid Forms in Open Source Software Development," Management Science, INFORMS, vol. 52(7), pages 1000-1014, July.
    3. Cromie, John G. & Ewing, Mike T., 2009. "The rejection of brand hegemony," Journal of Business Research, Elsevier, vol. 62(2), pages 218-230, February.
    4. Andrea Bonaccorsi & Silvia Giannangeli & Cristina Rossi, 2006. "Entry Strategies Under Competing Standards: Hybrid Business Models in the Open Source Software Industry," Management Science, INFORMS, vol. 52(7), pages 1085-1098, July.
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    Cited by:

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    2. Jesse Bockstedt & Cheryl Druehl & Anant Mishra, 2022. "Incentives and Stars: Competition in Innovation Contests with Participant and Submission Visibility," Production and Operations Management, Production and Operations Management Society, vol. 31(3), pages 1372-1393, March.
    3. Guillermina Tormo-Carbó & Elies Seguí-Mas & Victor Oltra, 2014. "Web 2.0, social capital and work performance in service companies: the employees’ view," Service Business, Springer;Pan-Pacific Business Association, vol. 8(3), pages 439-452, September.
    4. Simone Frigerio & Luca Schenato & Giulia Bossi & Matteo Mantovani & Gianluca Marcato & Alessandro Pasuto, 2018. "Hands-On Experience of Crowdsourcing for Flood Risks. An Android Mobile Application Tested in Frederikssund, Denmark," IJERPH, MDPI, vol. 15(9), pages 1-19, September.
    5. Fursov, Konstantin & Linton, Jonathan, 2022. "Social innovation: Integrating product and user innovation," Technological Forecasting and Social Change, Elsevier, vol. 174(C).
    6. Amarnath Krishnamoorthy & Cristina Rodriguez & Andy Durrant, 2022. "Sustainable Approaches to Microalgal Pre-Treatment Techniques for Biodiesel Production: A Review," Sustainability, MDPI, vol. 14(16), pages 1-30, August.
    7. Filipa Silva & Teresa Proença & Marisa R. Ferreira, 2018. "Volunteers’ perspective on online volunteering - a qualitative approach," International Review on Public and Nonprofit Marketing, Springer;International Association of Public and Non-Profit Marketing, vol. 15(4), pages 531-552, December.
    8. David Grundy & Carolina Ohmer, 2016. "German crowd-investing platforms: Literature review and survey," Cogent Business & Management, Taylor & Francis Journals, vol. 3(1), pages 1138849-113, December.
    9. Tao Li & Junlin Zhu & Jianqiang Luo & Chaonan Yi & Baoqing Zhu, 2023. "Breaking Triopoly to Achieve Sustainable Smart Digital Infrastructure Based on Open-Source Diffusion Using Government–Platform–User Evolutionary Game," Sustainability, MDPI, vol. 15(19), pages 1-24, October.

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