Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment
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DOI: 10.1177/1046878119877672
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References listed on IDEAS
- Wood, Robert E., 1986. "Task complexity: Definition of the construct," Organizational Behavior and Human Decision Processes, Elsevier, vol. 37(1), pages 60-82, February.
- Hardy, Jay H. & Day, Eric Anthony & Hughes, Michael G. & Wang, Xiaoqian & Schuelke, Matthew J., 2014. "Exploratory behavior in active learning: A between- and within-person examination," Organizational Behavior and Human Decision Processes, Elsevier, vol. 125(2), pages 98-112.
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- Uyen-Phuong Nguyen & Philip Hallinger, 2020. "Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review," Simulation & Gaming, , vol. 51(6), pages 744-769, December.
- Habiba Azhar & Afifa Khanam & Uzma Quraishi, 2019. "The Effectiveness of PowerPoint Mediated Early Elementary Science Modules for Independent Learning," Global Regional Review, Humanity Only, vol. 4(3), pages 337-347, September.
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Keywords
active learning; difficulty; exploratory behavior; gaming environment; training;All these keywords.
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