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Current State and General Perceptions of the Use of Extended Reality (XR) Technology at the University of Newcastle: Interviews and Surveys From Staff and Students

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Listed:
  • Murielle G. Kluge
  • Steven Maltby
  • Angela Keynes
  • Eugene Nalivaiko
  • Darrell J. R. Evans
  • Frederick R. Walker

Abstract

Extended reality (XR) technology is an emerging teaching tool within the higher education sector. Many institutions are currently running pilot projects, primarily assessing individual XR teaching tools typically being led by innovative/technology-driven teaching staff, which may introduce a self-selection bias and may not represent the general attitudes of the broader staff and student population. We applied a mixed-methods approach to gain insight into end-user acceptability, value areas, barriers, and opportunities for the adoption of XR in teaching at an Australian University. A university-wide online survey and targeted interview sessions with XR technology users show a general readiness for broad adoption of XR technologies in university education. Whilst existing XR teaching applications were described as “successful,†relatively few applications were sustainably integrated into the curriculum. Our data highlights the existing barriers for the successful transition from individual use-cases of XR tools to broader adoption across university institutions.

Suggested Citation

  • Murielle G. Kluge & Steven Maltby & Angela Keynes & Eugene Nalivaiko & Darrell J. R. Evans & Frederick R. Walker, 2022. "Current State and General Perceptions of the Use of Extended Reality (XR) Technology at the University of Newcastle: Interviews and Surveys From Staff and Students," SAGE Open, , vol. 12(2), pages 21582440221, April.
  • Handle: RePEc:sae:sagope:v:12:y:2022:i:2:p:21582440221093348
    DOI: 10.1177/21582440221093348
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    References listed on IDEAS

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    1. Peng Wang & Peng Wu & Jun Wang & Hung-Lin Chi & Xiangyu Wang, 2018. "A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training," IJERPH, MDPI, vol. 15(6), pages 1-18, June.
    2. Roman Gurevych & Anatolii Silveistr & Mykola Ðœokliuk & Iryna Shaposhnikova & Galyna Gordiichuk & Svitlana Saiapina, 2021. "Using Augmented Reality Technology in Higher Education Institutions," Postmodern Openings, Editura Lumen, Department of Economics, vol. 12(2), pages 109-132, July.
    3. Paula Hodgson & Vivian W. Y. Lee & Johnson C. S. Chan & Agnes Fong & Cindi S. Y. Tang & Leo Chan & Cathy Wong, 2019. "Immersive Virtual Reality (IVR) in Higher Education: Development and Implementation," Progress in IS, in: M. Claudia tom Dieck & Timothy Jung (ed.), Augmented Reality and Virtual Reality, pages 161-173, Springer.
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