Can Gamification Influence the Academic Performance of Students?
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- Diego Vergara & Maximiliano Paredes-Velasco & Carmen Chivite & Pablo Fernández-Arias, 2020. "The Challenge of Increasing the Effectiveness of Learning by Using Active Methodologies," Sustainability, MDPI, vol. 12(20), pages 1-16, October.
- Carmen Romero-García & Olga Buzón-García & Patricia de Paz-Lugo, 2020. "Improving Future Teachers’ Digital Competence Using Active Methodologies," Sustainability, MDPI, vol. 12(18), pages 1-15, September.
- Mullins, Jeffrey K. & Sabherwal, Rajiv, 2020. "Gamification: A cognitive-emotional view," Journal of Business Research, Elsevier, vol. 106(C), pages 304-314.
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Keywords
teaching/learning strategies; gamification; adult learning; media in education; distance education and online learning;All these keywords.
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