Ruler Drop Method in Virtual Reality as an Accurate and Reliable Tool for Evaluation of Reaction Time of Mixed Martial Artists
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- Jiali Qian & Daniel J. McDonough & Zan Gao, 2020. "The Effectiveness of Virtual Reality Exercise on Individual’s Physiological, Psychological and Rehabilitative Outcomes: A Systematic Review," IJERPH, MDPI, vol. 17(11), pages 1-17, June.
- Jacek Polechoński & Katarzyna Nierwińska & Barbara Kalita & Piotr Wodarski, 2020. "Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study," IJERPH, MDPI, vol. 17(21), pages 1-14, November.
- Trevor Collier & Andrew L. Johnson & John Ruggiero, 2011. "Aggression in Mixed Martial Arts: An Analysis of the Likelihood of Winning a Decision," Sports Economics, Management, and Policy, in: R. Todd Jewell (ed.), Violence and Aggression in Sporting Contests, edition 1, chapter 0, pages 97-109, Springer.
- Bianca Miarka & Victor Silveira Coswig & John Amtmann, 2019. "Long MMA fights technical-tactical analysis of mixed martial arts: implications for assessment and training," International Journal of Performance Analysis in Sport, Taylor & Francis Journals, vol. 19(2), pages 153-166, March.
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Keywords
reaction time; immersive virtual reality; VR; MMA; ruler drop method;All these keywords.
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