Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports
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- Jiali Qian & Daniel J. McDonough & Zan Gao, 2020. "The Effectiveness of Virtual Reality Exercise on Individual’s Physiological, Psychological and Rehabilitative Outcomes: A Systematic Review," IJERPH, MDPI, vol. 17(11), pages 1-17, June.
- Chin-Lung Hsu, 2010. "Exploring the Player Flow Experience in E-Game Playing," International Journal of Technology and Human Interaction (IJTHI), IGI Global, vol. 6(2), pages 47-64, April.
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Keywords
flow; lower-limb disability; rehabilitation; rock-climbing; virtual reality sports;All these keywords.
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